aio-win32: Factor out duplicate code into aio_dispatch_handlers

Later, the call to aio_dispatch will move int the GSource wrapper, while the
standalone case will still be call the component functions aio_bh_poll,
aio_dispatch_handlers and timerlistgroup_run_timers.

Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Signed-off-by: Stefan Hajnoczi <stefanha@redhat.com>
This commit is contained in:
Paolo Bonzini 2014-07-09 11:53:03 +02:00 committed by Stefan Hajnoczi
parent d397ec99bb
commit a398dea34c

View File

@ -89,29 +89,12 @@ bool aio_pending(AioContext *ctx)
return false;
}
bool aio_poll(AioContext *ctx, bool blocking)
static bool aio_dispatch_handlers(AioContext *ctx, HANDLE event)
{
AioHandler *node;
HANDLE events[MAXIMUM_WAIT_OBJECTS + 1];
bool progress;
int count;
int timeout;
progress = false;
bool progress = false;
/*
* If there are callbacks left that have been queued, we need to call then.
* Do not call select in this case, because it is possible that the caller
* does not need a complete flush (as is the case for aio_poll loops).
*/
if (aio_bh_poll(ctx)) {
blocking = false;
progress = true;
}
/*
* Then dispatch any pending callbacks from the GSource.
*
* We have to walk very carefully in case aio_set_fd_handler is
* called while we're walking.
*/
@ -121,7 +104,9 @@ bool aio_poll(AioContext *ctx, bool blocking)
ctx->walking_handlers++;
if (node->pfd.revents && node->io_notify) {
if (!node->deleted &&
(node->pfd.revents || event_notifier_get_handle(node->e) == event) &&
node->io_notify) {
node->pfd.revents = 0;
node->io_notify(node->e);
@ -142,8 +127,40 @@ bool aio_poll(AioContext *ctx, bool blocking)
}
}
/* Run timers */
return progress;
}
static bool aio_dispatch(AioContext *ctx)
{
bool progress;
progress = aio_dispatch_handlers(ctx, INVALID_HANDLE_VALUE);
progress |= timerlistgroup_run_timers(&ctx->tlg);
return progress;
}
bool aio_poll(AioContext *ctx, bool blocking)
{
AioHandler *node;
HANDLE events[MAXIMUM_WAIT_OBJECTS + 1];
bool progress;
int count;
int timeout;
progress = false;
/*
* If there are callbacks left that have been queued, we need to call then.
* Do not call select in this case, because it is possible that the caller
* does not need a complete flush (as is the case for aio_poll loops).
*/
if (aio_bh_poll(ctx)) {
blocking = false;
progress = true;
}
/* Dispatch any pending callbacks from the GSource. */
progress |= aio_dispatch(ctx);
if (progress && !blocking) {
return true;
@ -176,35 +193,7 @@ bool aio_poll(AioContext *ctx, bool blocking)
blocking = false;
/* we have to walk very carefully in case
* aio_set_fd_handler is called while we're walking */
node = QLIST_FIRST(&ctx->aio_handlers);
while (node) {
AioHandler *tmp;
ctx->walking_handlers++;
if (!node->deleted &&
event_notifier_get_handle(node->e) == events[ret - WAIT_OBJECT_0] &&
node->io_notify) {
node->io_notify(node->e);
/* aio_notify() does not count as progress */
if (node->e != &ctx->notifier) {
progress = true;
}
}
tmp = node;
node = QLIST_NEXT(node, node);
ctx->walking_handlers--;
if (!ctx->walking_handlers && tmp->deleted) {
QLIST_REMOVE(tmp, node);
g_free(tmp);
}
}
progress |= aio_dispatch_handlers(ctx, events[ret - WAIT_OBJECT_0]);
/* Try again, but only call each handler once. */
events[ret - WAIT_OBJECT_0] = events[--count];