aio-win32: Factor out duplicate code into aio_dispatch_handlers
Later, the call to aio_dispatch will move int the GSource wrapper, while the standalone case will still be call the component functions aio_bh_poll, aio_dispatch_handlers and timerlistgroup_run_timers. Signed-off-by: Paolo Bonzini <pbonzini@redhat.com> Signed-off-by: Stefan Hajnoczi <stefanha@redhat.com>
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89
aio-win32.c
89
aio-win32.c
@ -89,29 +89,12 @@ bool aio_pending(AioContext *ctx)
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return false;
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}
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bool aio_poll(AioContext *ctx, bool blocking)
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static bool aio_dispatch_handlers(AioContext *ctx, HANDLE event)
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{
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AioHandler *node;
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HANDLE events[MAXIMUM_WAIT_OBJECTS + 1];
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bool progress;
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int count;
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int timeout;
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progress = false;
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bool progress = false;
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/*
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* If there are callbacks left that have been queued, we need to call then.
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* Do not call select in this case, because it is possible that the caller
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* does not need a complete flush (as is the case for aio_poll loops).
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*/
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if (aio_bh_poll(ctx)) {
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blocking = false;
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progress = true;
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}
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/*
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* Then dispatch any pending callbacks from the GSource.
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*
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* We have to walk very carefully in case aio_set_fd_handler is
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* called while we're walking.
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*/
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@ -121,7 +104,9 @@ bool aio_poll(AioContext *ctx, bool blocking)
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ctx->walking_handlers++;
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if (node->pfd.revents && node->io_notify) {
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if (!node->deleted &&
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(node->pfd.revents || event_notifier_get_handle(node->e) == event) &&
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node->io_notify) {
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node->pfd.revents = 0;
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node->io_notify(node->e);
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@ -142,8 +127,40 @@ bool aio_poll(AioContext *ctx, bool blocking)
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}
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}
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/* Run timers */
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return progress;
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}
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static bool aio_dispatch(AioContext *ctx)
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{
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bool progress;
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progress = aio_dispatch_handlers(ctx, INVALID_HANDLE_VALUE);
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progress |= timerlistgroup_run_timers(&ctx->tlg);
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return progress;
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}
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bool aio_poll(AioContext *ctx, bool blocking)
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{
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AioHandler *node;
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HANDLE events[MAXIMUM_WAIT_OBJECTS + 1];
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bool progress;
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int count;
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int timeout;
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progress = false;
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/*
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* If there are callbacks left that have been queued, we need to call then.
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* Do not call select in this case, because it is possible that the caller
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* does not need a complete flush (as is the case for aio_poll loops).
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*/
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if (aio_bh_poll(ctx)) {
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blocking = false;
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progress = true;
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}
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/* Dispatch any pending callbacks from the GSource. */
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progress |= aio_dispatch(ctx);
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if (progress && !blocking) {
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return true;
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@ -176,35 +193,7 @@ bool aio_poll(AioContext *ctx, bool blocking)
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blocking = false;
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/* we have to walk very carefully in case
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* aio_set_fd_handler is called while we're walking */
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node = QLIST_FIRST(&ctx->aio_handlers);
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while (node) {
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AioHandler *tmp;
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ctx->walking_handlers++;
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if (!node->deleted &&
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event_notifier_get_handle(node->e) == events[ret - WAIT_OBJECT_0] &&
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node->io_notify) {
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node->io_notify(node->e);
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/* aio_notify() does not count as progress */
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if (node->e != &ctx->notifier) {
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progress = true;
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}
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}
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tmp = node;
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node = QLIST_NEXT(node, node);
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ctx->walking_handlers--;
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if (!ctx->walking_handlers && tmp->deleted) {
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QLIST_REMOVE(tmp, node);
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g_free(tmp);
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}
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}
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progress |= aio_dispatch_handlers(ctx, events[ret - WAIT_OBJECT_0]);
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/* Try again, but only call each handler once. */
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events[ret - WAIT_OBJECT_0] = events[--count];
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