gtk: use framebuffer helper functions.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Message-id: 20170614084149.31314-5-kraxel@redhat.com
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371c4ef637
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a4f113fd69
@ -52,8 +52,8 @@ typedef struct VirtualGfxConsole {
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EGLSurface esurface;
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int glupdates;
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int x, y, w, h;
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GLuint tex_id;
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GLuint fbo_id;
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egl_fb guest_fb;
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egl_fb win_fb;
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bool y0_top;
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bool scanout_mode;
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#endif
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36
ui/gtk-egl.c
36
ui/gtk-egl.c
@ -30,14 +30,7 @@ static void gtk_egl_set_scanout_mode(VirtualConsole *vc, bool scanout)
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vc->gfx.scanout_mode = scanout;
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if (!vc->gfx.scanout_mode) {
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if (vc->gfx.fbo_id) {
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glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
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GL_COLOR_ATTACHMENT0_EXT,
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GL_TEXTURE_2D, 0, 0);
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glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
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glDeleteFramebuffers(1, &vc->gfx.fbo_id);
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vc->gfx.fbo_id = 0;
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}
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egl_fb_destroy(&vc->gfx.guest_fb);
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if (vc->gfx.surface) {
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surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds);
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surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds);
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@ -176,7 +169,6 @@ void gd_egl_scanout_disable(DisplayChangeListener *dcl)
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vc->gfx.w = 0;
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vc->gfx.h = 0;
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vc->gfx.tex_id = 0;
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gtk_egl_set_scanout_mode(vc, false);
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}
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@ -192,20 +184,14 @@ void gd_egl_scanout_texture(DisplayChangeListener *dcl,
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vc->gfx.y = y;
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vc->gfx.w = w;
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vc->gfx.h = h;
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vc->gfx.tex_id = backing_id;
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vc->gfx.y0_top = backing_y_0_top;
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eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
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vc->gfx.esurface, vc->gfx.ectx);
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gtk_egl_set_scanout_mode(vc, true);
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if (!vc->gfx.fbo_id) {
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glGenFramebuffers(1, &vc->gfx.fbo_id);
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}
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glBindFramebuffer(GL_FRAMEBUFFER_EXT, vc->gfx.fbo_id);
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glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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GL_TEXTURE_2D, vc->gfx.tex_id, 0);
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egl_fb_create_for_tex(&vc->gfx.guest_fb, backing_width, backing_height,
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backing_id);
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}
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void gd_egl_scanout_flush(DisplayChangeListener *dcl,
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@ -213,30 +199,22 @@ void gd_egl_scanout_flush(DisplayChangeListener *dcl,
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{
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VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
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GdkWindow *window;
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int ww, wh, y1, y2;
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int ww, wh;
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if (!vc->gfx.scanout_mode) {
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return;
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}
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if (!vc->gfx.fbo_id) {
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if (!vc->gfx.guest_fb.framebuffer) {
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return;
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}
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eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
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vc->gfx.esurface, vc->gfx.ectx);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, vc->gfx.fbo_id);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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window = gtk_widget_get_window(vc->gfx.drawing_area);
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gdk_drawable_get_size(window, &ww, &wh);
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glViewport(0, 0, ww, wh);
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y1 = vc->gfx.y0_top ? 0 : vc->gfx.h;
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y2 = vc->gfx.y0_top ? vc->gfx.h : 0;
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glBlitFramebuffer(0, y1, vc->gfx.w, y2,
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0, 0, ww, wh,
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GL_COLOR_BUFFER_BIT, GL_NEAREST);
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glBindFramebuffer(GL_FRAMEBUFFER_EXT, vc->gfx.fbo_id);
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egl_fb_setup_default(&vc->gfx.win_fb, ww, wh);
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egl_fb_blit(&vc->gfx.win_fb, &vc->gfx.guest_fb, !vc->gfx.y0_top);
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eglSwapBuffers(qemu_egl_display, vc->gfx.esurface);
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}
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@ -26,14 +26,7 @@ static void gtk_gl_area_set_scanout_mode(VirtualConsole *vc, bool scanout)
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vc->gfx.scanout_mode = scanout;
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if (!vc->gfx.scanout_mode) {
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if (vc->gfx.fbo_id) {
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glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
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GL_COLOR_ATTACHMENT0_EXT,
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GL_TEXTURE_2D, 0, 0);
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glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
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glDeleteFramebuffers(1, &vc->gfx.fbo_id);
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vc->gfx.fbo_id = 0;
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}
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egl_fb_destroy(&vc->gfx.guest_fb);
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if (vc->gfx.surface) {
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surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds);
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surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds);
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@ -56,11 +49,11 @@ void gd_gl_area_draw(VirtualConsole *vc)
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wh = gtk_widget_get_allocated_height(vc->gfx.drawing_area);
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if (vc->gfx.scanout_mode) {
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if (!vc->gfx.fbo_id) {
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if (!vc->gfx.guest_fb.framebuffer) {
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return;
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}
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glBindFramebuffer(GL_READ_FRAMEBUFFER, vc->gfx.fbo_id);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, vc->gfx.guest_fb.framebuffer);
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/* GtkGLArea sets GL_DRAW_FRAMEBUFFER for us */
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glViewport(0, 0, ww, wh);
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@ -181,24 +174,19 @@ void gd_gl_area_scanout_texture(DisplayChangeListener *dcl,
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vc->gfx.y = y;
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vc->gfx.w = w;
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vc->gfx.h = h;
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vc->gfx.tex_id = backing_id;
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vc->gfx.y0_top = backing_y_0_top;
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gtk_gl_area_make_current(GTK_GL_AREA(vc->gfx.drawing_area));
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if (vc->gfx.tex_id == 0 || vc->gfx.w == 0 || vc->gfx.h == 0) {
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if (vc->gfx.guest_fb.framebuffer == 0 ||
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vc->gfx.w == 0 || vc->gfx.h == 0) {
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gtk_gl_area_set_scanout_mode(vc, false);
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return;
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}
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gtk_gl_area_set_scanout_mode(vc, true);
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if (!vc->gfx.fbo_id) {
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glGenFramebuffers(1, &vc->gfx.fbo_id);
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}
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glBindFramebuffer(GL_FRAMEBUFFER_EXT, vc->gfx.fbo_id);
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glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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GL_TEXTURE_2D, vc->gfx.tex_id, 0);
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egl_fb_create_for_tex(&vc->gfx.guest_fb, backing_width, backing_height,
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backing_id);
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}
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void gd_gl_area_scanout_flush(DisplayChangeListener *dcl,
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