target/hppa: Optimize UADDCM with no condition
With r1 as zero is by far the most common usage of UADDCM, as the easiest way to invert a register. The compiler does occasionally use the addition step as well, and we can simplify that to avoid a temp and write directly into the destination. Tested-by: Helge Deller <deller@gmx.de> Reviewed-by: Helge Deller <deller@gmx.de> Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
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@ -2763,9 +2763,29 @@ static bool do_uaddcm(DisasContext *ctx, arg_rrr_cf_d *a, bool is_tc)
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{
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TCGv_i64 tcg_r1, tcg_r2, tmp;
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if (a->cf) {
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nullify_over(ctx);
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if (a->cf == 0) {
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tcg_r2 = load_gpr(ctx, a->r2);
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tmp = dest_gpr(ctx, a->t);
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if (a->r1 == 0) {
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/* UADDCM r0,src,dst is the common idiom for dst = ~src. */
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tcg_gen_not_i64(tmp, tcg_r2);
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} else {
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/*
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* Recall that r1 - r2 == r1 + ~r2 + 1.
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* Thus r1 + ~r2 == r1 - r2 - 1,
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* which does not require an extra temporary.
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*/
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tcg_r1 = load_gpr(ctx, a->r1);
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tcg_gen_sub_i64(tmp, tcg_r1, tcg_r2);
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tcg_gen_subi_i64(tmp, tmp, 1);
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}
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save_gpr(ctx, a->t, tmp);
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cond_free(&ctx->null_cond);
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return true;
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}
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nullify_over(ctx);
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tcg_r1 = load_gpr(ctx, a->r1);
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tcg_r2 = load_gpr(ctx, a->r2);
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tmp = tcg_temp_new_i64();
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