tcg-i386: Add and use tcg_out64
No point in splitting the write into 32-bit pieces. Reviewed-by: Aurelien Jarno <aurelien@aurel32.net> Signed-off-by: Richard Henderson <rth@twiddle.net>
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@ -552,8 +552,7 @@ static void tcg_out_movi(TCGContext *s, TCGType type,
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tcg_out32(s, arg);
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} else {
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tcg_out_opc(s, OPC_MOVL_Iv + P_REXW + LOWREGMASK(ret), 0, ret, 0);
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tcg_out32(s, arg);
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tcg_out32(s, arg >> 31 >> 1);
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tcg_out64(s, arg);
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}
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}
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@ -133,6 +133,13 @@ static inline void tcg_out32(TCGContext *s, uint32_t v)
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s->code_ptr = p + 4;
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}
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static inline void tcg_out64(TCGContext *s, uint64_t v)
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{
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uint8_t *p = s->code_ptr;
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*(uint64_t *)p = v;
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s->code_ptr = p + 8;
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}
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/* label relocation processing */
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static void tcg_out_reloc(TCGContext *s, uint8_t *code_ptr, int type,
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