virtio-gpu: block both 2d and 3d rendering
Now that 2d commands are translated to 3d rendering, qemu must stop sending 3d updates (from 2d) to Spice as well. Fixes: https://bugzilla.redhat.com/show_bug.cgi?id=1674324 Cc: cfergeau@redhat.com Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Reviewed-by: Christophe Fergeau <cfergeau@redhat.com> Tested-by: Christophe Fergeau <cfergeau@redhat.com> Message-id: 20190221114330.17968-4-marcandre.lureau@redhat.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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@ -404,11 +404,6 @@ void virtio_gpu_virgl_process_cmd(VirtIOGPU *g,
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{
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VIRTIO_GPU_FILL_CMD(cmd->cmd_hdr);
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cmd->waiting = g->renderer_blocked;
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if (cmd->waiting) {
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return;
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}
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virgl_renderer_force_ctx_0();
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switch (cmd->cmd_hdr.type) {
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case VIRTIO_GPU_CMD_CTX_CREATE:
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@ -604,22 +599,6 @@ void virtio_gpu_virgl_reset(VirtIOGPU *g)
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}
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}
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void virtio_gpu_gl_block(void *opaque, bool block)
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{
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VirtIOGPU *g = opaque;
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if (block) {
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g->renderer_blocked++;
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} else {
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g->renderer_blocked--;
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}
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assert(g->renderer_blocked >= 0);
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if (g->renderer_blocked == 0) {
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virtio_gpu_process_cmdq(g);
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}
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}
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int virtio_gpu_virgl_init(VirtIOGPU *g)
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{
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int ret;
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@ -889,12 +889,15 @@ void virtio_gpu_process_cmdq(VirtIOGPU *g)
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while (!QTAILQ_EMPTY(&g->cmdq)) {
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cmd = QTAILQ_FIRST(&g->cmdq);
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/* process command */
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VIRGL(g, virtio_gpu_virgl_process_cmd, virtio_gpu_simple_process_cmd,
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g, cmd);
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cmd->waiting = g->renderer_blocked;
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if (cmd->waiting) {
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break;
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}
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/* process command */
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VIRGL(g, virtio_gpu_virgl_process_cmd, virtio_gpu_simple_process_cmd,
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g, cmd);
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QTAILQ_REMOVE(&g->cmdq, cmd, next);
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if (virtio_gpu_stats_enabled(g->conf)) {
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g->stats.requests++;
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@ -1030,14 +1033,28 @@ static int virtio_gpu_ui_info(void *opaque, uint32_t idx, QemuUIInfo *info)
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return 0;
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}
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static void virtio_gpu_gl_block(void *opaque, bool block)
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{
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VirtIOGPU *g = opaque;
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if (block) {
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g->renderer_blocked++;
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} else {
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g->renderer_blocked--;
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}
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assert(g->renderer_blocked >= 0);
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if (g->renderer_blocked == 0) {
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virtio_gpu_process_cmdq(g);
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}
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}
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const GraphicHwOps virtio_gpu_ops = {
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.invalidate = virtio_gpu_invalidate_display,
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.gfx_update = virtio_gpu_update_display,
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.text_update = virtio_gpu_text_update,
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.ui_info = virtio_gpu_ui_info,
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#ifdef CONFIG_VIRGL
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.gl_block = virtio_gpu_gl_block,
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#endif
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};
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static const VMStateDescription vmstate_virtio_gpu_scanout = {
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@ -169,7 +169,6 @@ void virtio_gpu_virgl_process_cmd(VirtIOGPU *g,
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struct virtio_gpu_ctrl_command *cmd);
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void virtio_gpu_virgl_fence_poll(VirtIOGPU *g);
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void virtio_gpu_virgl_reset(VirtIOGPU *g);
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void virtio_gpu_gl_block(void *opaque, bool block);
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int virtio_gpu_virgl_init(VirtIOGPU *g);
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int virtio_gpu_virgl_get_num_capsets(VirtIOGPU *g);
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#endif
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