diff --git a/ui/cocoa.m b/ui/cocoa.m index 5618d294c4..aecd60df2a 100644 --- a/ui/cocoa.m +++ b/ui/cocoa.m @@ -1102,45 +1102,61 @@ static CGEventRef handleTapEvent(CGEventTapProxy proxy, CGEventType type, CGEven } if (mouse_event) { - /* Don't send button events to the guest unless we've got a - * mouse grab or window focus. If we have neither then this event - * is the user clicking on the background window to activate and - * bring us to the front, which will be done by the sendEvent - * call below. We definitely don't want to pass that click through - * to the guest. - */ - if ((isMouseGrabbed || [[self window] isKeyWindow]) && - (last_buttons != buttons)) { - static uint32_t bmap[INPUT_BUTTON__MAX] = { - [INPUT_BUTTON_LEFT] = MOUSE_EVENT_LBUTTON, - [INPUT_BUTTON_MIDDLE] = MOUSE_EVENT_MBUTTON, - [INPUT_BUTTON_RIGHT] = MOUSE_EVENT_RBUTTON - }; - qemu_input_update_buttons(dcl.con, bmap, last_buttons, buttons); - last_buttons = buttons; - } - if (isMouseGrabbed) { - if (isAbsoluteEnabled) { - /* Note that the origin for Cocoa mouse coords is bottom left, not top left. - * The check on screenContainsPoint is to avoid sending out of range values for - * clicks in the titlebar. - */ - if ([self screenContainsPoint:p]) { - qemu_input_queue_abs(dcl.con, INPUT_AXIS_X, p.x, 0, screen.width); - qemu_input_queue_abs(dcl.con, INPUT_AXIS_Y, screen.height - p.y, 0, screen.height); - } - } else { - qemu_input_queue_rel(dcl.con, INPUT_AXIS_X, (int)[event deltaX]); - qemu_input_queue_rel(dcl.con, INPUT_AXIS_Y, (int)[event deltaY]); - } - } else { - return false; - } - qemu_input_event_sync(); + return [self handleMouseEvent:event buttons:buttons]; } return true; } +- (bool) handleMouseEvent:(NSEvent *)event buttons:(uint32_t)buttons +{ + /* Don't send button events to the guest unless we've got a + * mouse grab or window focus. If we have neither then this event + * is the user clicking on the background window to activate and + * bring us to the front, which will be done by the sendEvent + * call below. We definitely don't want to pass that click through + * to the guest. + */ + if ((isMouseGrabbed || [[self window] isKeyWindow]) && + (last_buttons != buttons)) { + static uint32_t bmap[INPUT_BUTTON__MAX] = { + [INPUT_BUTTON_LEFT] = MOUSE_EVENT_LBUTTON, + [INPUT_BUTTON_MIDDLE] = MOUSE_EVENT_MBUTTON, + [INPUT_BUTTON_RIGHT] = MOUSE_EVENT_RBUTTON + }; + qemu_input_update_buttons(dcl.con, bmap, last_buttons, buttons); + last_buttons = buttons; + } + + return [self handleMouseEvent:event]; +} + +- (bool) handleMouseEvent:(NSEvent *)event +{ + if (!isMouseGrabbed) { + return false; + } + + if (isAbsoluteEnabled) { + NSPoint p = [self screenLocationOfEvent:event]; + + /* Note that the origin for Cocoa mouse coords is bottom left, not top left. + * The check on screenContainsPoint is to avoid sending out of range values for + * clicks in the titlebar. + */ + if ([self screenContainsPoint:p]) { + qemu_input_queue_abs(dcl.con, INPUT_AXIS_X, p.x, 0, screen.width); + qemu_input_queue_abs(dcl.con, INPUT_AXIS_Y, screen.height - p.y, 0, screen.height); + } + } else { + qemu_input_queue_rel(dcl.con, INPUT_AXIS_X, (int)[event deltaX]); + qemu_input_queue_rel(dcl.con, INPUT_AXIS_Y, (int)[event deltaY]); + } + + qemu_input_event_sync(); + + return true; +} + - (void) grabMouse { COCOA_DEBUG("QemuCocoaView: grabMouse\n");