sdl2: fix hotkey keyup

After some hotkey was pressed sdl2 doesn't forward the first modifier
keyup event to the guest, resulting in stuck modifier keys.

Fix the logic in handle_keyup().  Also gui_key_modifier_pressed doesn't
need to be a global variable.

Reported-by: Howard Spoelstra <hsp.cat7@gmail.com>
Tested-by: Howard Spoelstra <hsp.cat7@gmail.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-id: 20180220150444.784-1-kraxel@redhat.com
This commit is contained in:
Gerd Hoffmann 2018-02-20 16:04:44 +01:00
parent a6e0344fa0
commit afb92eb985
1 changed files with 3 additions and 11 deletions

View File

@ -39,7 +39,6 @@ static int gui_grab; /* if true, all keyboard/mouse events are grabbed */
static int gui_saved_grab;
static int gui_fullscreen;
static int gui_key_modifier_pressed;
static int gui_keysym;
static int gui_grab_code = KMOD_LALT | KMOD_LCTRL;
static SDL_Cursor *sdl_cursor_normal;
@ -331,8 +330,7 @@ static void handle_keydown(SDL_Event *ev)
{
int win;
struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
gui_key_modifier_pressed = get_mod_state();
int gui_key_modifier_pressed = get_mod_state();
if (!scon->ignore_hotkeys && gui_key_modifier_pressed && !ev->key.repeat) {
switch (ev->key.keysym.scancode) {
@ -413,18 +411,12 @@ static void handle_keydown(SDL_Event *ev)
static void handle_keyup(SDL_Event *ev)
{
int mod_state;
struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
int gui_key_modifier_pressed = get_mod_state();
scon->ignore_hotkeys = false;
if (!alt_grab) {
mod_state = (ev->key.keysym.mod & gui_grab_code);
} else {
mod_state = (ev->key.keysym.mod & (gui_grab_code | KMOD_LSHIFT));
}
if (!mod_state && gui_key_modifier_pressed) {
gui_key_modifier_pressed = 0;
if (!gui_key_modifier_pressed) {
gui_keysym = 0;
}
if (!gui_keysym) {