From afe8e0b6db2debeaf35f5bd43efa1ada90ba0847 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Marc-Andr=C3=A9=20Lureau?= Date: Tue, 6 Jun 2023 15:56:50 +0400 Subject: [PATCH] ui/egl: default to GLES on windows MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Windows GL drivers are notoriously not very good. Otoh, ANGLE provides rock solid GLES implementation on top of direct3d. We should recommend it and default to ES when using EGL (users can easily override this if necessary) Signed-off-by: Marc-André Lureau Message-Id: <20230606115658.677673-14-marcandre.lureau@redhat.com> --- ui/egl-helpers.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/ui/egl-helpers.c b/ui/egl-helpers.c index d1ef3c07dd..c2a3ace743 100644 --- a/ui/egl-helpers.c +++ b/ui/egl-helpers.c @@ -535,6 +535,10 @@ int qemu_egl_init_dpy_mesa(EGLNativeDisplayType dpy, DisplayGLMode mode) #ifdef WIN32 int qemu_egl_init_dpy_win32(EGLNativeDisplayType dpy, DisplayGLMode mode) { + /* prefer GL ES, as that's what ANGLE supports */ + if (mode == DISPLAYGL_MODE_ON) { + mode = DISPLAYGL_MODE_ES; + } return qemu_egl_init_dpy(dpy, 0, mode); } #endif