tcg: Change temp_save argument to TCGTemp
Reviewed-by: Aurelien Jarno <aurelien@aurel32.net> Signed-off-by: Richard Henderson <rth@twiddle.net>
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12b9b11a27
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b13eb728d3
16
tcg/tcg.c
16
tcg/tcg.c
@ -1749,10 +1749,9 @@ static void temp_sync(TCGContext *s, TCGTemp *ts, TCGRegSet allocated_regs)
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/* save a temporary to memory. 'allocated_regs' is used in case a
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temporary registers needs to be allocated to store a constant. */
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static inline void temp_save(TCGContext *s, int temp, TCGRegSet allocated_regs)
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static inline void temp_save(TCGContext *s, TCGTemp *ts,
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TCGRegSet allocated_regs)
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{
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TCGTemp *ts = &s->temps[temp];
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#ifdef USE_LIVENESS_ANALYSIS
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/* The liveness analysis already ensures that globals are back
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in memory. Keep an assert for safety. */
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@ -1770,8 +1769,8 @@ static void save_globals(TCGContext *s, TCGRegSet allocated_regs)
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{
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int i;
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for(i = 0; i < s->nb_globals; i++) {
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temp_save(s, i, allocated_regs);
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for (i = 0; i < s->nb_globals; i++) {
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temp_save(s, &s->temps[i], allocated_regs);
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}
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}
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@ -1798,13 +1797,12 @@ static void sync_globals(TCGContext *s, TCGRegSet allocated_regs)
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all globals are stored at their canonical location. */
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static void tcg_reg_alloc_bb_end(TCGContext *s, TCGRegSet allocated_regs)
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{
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TCGTemp *ts;
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int i;
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for(i = s->nb_globals; i < s->nb_temps; i++) {
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ts = &s->temps[i];
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for (i = s->nb_globals; i < s->nb_temps; i++) {
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TCGTemp *ts = &s->temps[i];
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if (ts->temp_local) {
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temp_save(s, i, allocated_regs);
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temp_save(s, ts, allocated_regs);
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} else {
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#ifdef USE_LIVENESS_ANALYSIS
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/* The liveness analysis already ensures that temps are dead.
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