audio: honor QEMU_AUDIO_TIMER_PERIOD instead of waking up every *nano* second
Now that we no longer have MIN_REARM_TIMER_NS a bug in the audio subsys has clearly shown it self by trying to make a timer fire every nano second. Note we have a similar problem in 1.6, 1.5 and older but there MIN_REARM_TIMER_NS limits the wakeups caused by audio being active to 4000 times / second. This still causes a host cpu load of 50 % for simply playing audio, where as with this patch git master is at 13%, so we should backport this to 1.5 and 1.6 too. Note this will not apply to 1.5 and 1.6 as is. Cc: qemu-stable@nongnu.org Signed-off-by: Hans de Goede <hdegoede@redhat.com> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This commit is contained in:
parent
fc8ead7467
commit
b4350deed6
@ -1124,7 +1124,8 @@ static int audio_is_timer_needed (void)
|
||||
static void audio_reset_timer (AudioState *s)
|
||||
{
|
||||
if (audio_is_timer_needed ()) {
|
||||
timer_mod (s->ts, qemu_clock_get_ns(QEMU_CLOCK_VIRTUAL) + 1);
|
||||
timer_mod (s->ts,
|
||||
qemu_clock_get_ns(QEMU_CLOCK_VIRTUAL) + conf.period.ticks);
|
||||
}
|
||||
else {
|
||||
timer_del (s->ts);
|
||||
|
Loading…
Reference in New Issue
Block a user