TCG: fix negative frame offset calculations
size_t is unsigned, so the frame offset calculations can be incorrect for negative offsets. Signed-off-by: Blue Swirl <blauwirbel@gmail.com>
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parent
614f104dfd
commit
b591dc59bc
10
tcg/tcg.c
10
tcg/tcg.c
@ -1439,13 +1439,17 @@ static void temp_allocate_frame(TCGContext *s, int temp)
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{
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{
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TCGTemp *ts;
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TCGTemp *ts;
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ts = &s->temps[temp];
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ts = &s->temps[temp];
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s->current_frame_offset = (s->current_frame_offset + sizeof(tcg_target_long) - 1) & ~(sizeof(tcg_target_long) - 1);
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s->current_frame_offset = (s->current_frame_offset +
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if (s->current_frame_offset + sizeof(tcg_target_long) > s->frame_end)
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(tcg_target_long)sizeof(tcg_target_long) - 1) &
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~(sizeof(tcg_target_long) - 1);
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if (s->current_frame_offset + (tcg_target_long)sizeof(tcg_target_long) >
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s->frame_end) {
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tcg_abort();
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tcg_abort();
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}
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ts->mem_offset = s->current_frame_offset;
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ts->mem_offset = s->current_frame_offset;
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ts->mem_reg = s->frame_reg;
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ts->mem_reg = s->frame_reg;
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ts->mem_allocated = 1;
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ts->mem_allocated = 1;
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s->current_frame_offset += sizeof(tcg_target_long);
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s->current_frame_offset += (tcg_target_long)sizeof(tcg_target_long);
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}
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}
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/* free register 'reg' by spilling the corresponding temporary if necessary */
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/* free register 'reg' by spilling the corresponding temporary if necessary */
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