ui/cocoa: Run qemu_init in the main thread

This work is based on:
https://patchew.org/QEMU/20220317125534.38706-1-philippe.mathieu.daude@gmail.com/

Simplify the initialization dance by running qemu_init() in the main
thread before the Cocoa event loop starts. The secondary thread only
runs only qemu_main_loop() and qemu_cleanup().

This fixes a case where addRemovableDevicesMenuItems() calls
qmp_query_block() while expecting the main thread to still hold
the BQL.

Overriding the code after calling qemu_init() is done by dynamically
replacing a function pointer variable, qemu_main when initializing
ui/cocoa, which unifies the static implementation of main() for
builds with ui/cocoa and ones without ui/cocoa.

Signed-off-by: Akihiko Odaki <akihiko.odaki@gmail.com>
Message-Id: <20220819132756.74641-2-akihiko.odaki@gmail.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This commit is contained in:
Akihiko Odaki 2022-08-19 22:27:54 +09:00 committed by Gerd Hoffmann
parent df6322a897
commit bab6a301c5
7 changed files with 62 additions and 105 deletions

View File

@ -287,8 +287,8 @@ select the fuzz target. Then, the qtest client is initialized. If the target
requires qos, qgraph is set up and the QOM/LIBQOS modules are initialized.
Then the QGraph is walked and the QEMU cmd_line is determined and saved.
After this, the ``vl.c:qemu_main`` is called to set up the guest. There are
target-specific hooks that can be called before and after qemu_main, for
After this, the ``vl.c:main`` is called to set up the guest. There are
target-specific hooks that can be called before and after main, for
additional setup(e.g. PCI setup, or VM snapshotting).
``LLVMFuzzerTestOneInput``: Uses qtest/qos functions to act based on the fuzz

View File

@ -5,6 +5,7 @@
#ifndef QEMU_MAIN_H
#define QEMU_MAIN_H
int qemu_main(int argc, char **argv, char **envp);
int qemu_default_main(void);
extern int (*qemu_main)(void);
#endif /* QEMU_MAIN_H */

View File

@ -102,7 +102,7 @@ void qemu_boot_set(const char *boot_order, Error **errp);
bool defaults_enabled(void);
void qemu_init(int argc, char **argv, char **envp);
void qemu_init(int argc, char **argv);
int qemu_main_loop(void);
void qemu_cleanup(void);

View File

@ -30,20 +30,20 @@
#include <SDL.h>
#endif
int qemu_main(int argc, char **argv, char **envp)
int qemu_default_main(void)
{
int status;
qemu_init(argc, argv, envp);
status = qemu_main_loop();
qemu_cleanup();
return status;
}
#ifndef CONFIG_COCOA
int (*qemu_main)(void) = qemu_default_main;
int main(int argc, char **argv)
{
return qemu_main(argc, argv, NULL);
qemu_init(argc, argv);
return qemu_main();
}
#endif

View File

@ -2605,7 +2605,7 @@ void qmp_x_exit_preconfig(Error **errp)
}
}
void qemu_init(int argc, char **argv, char **envp)
void qemu_init(int argc, char **argv)
{
QemuOpts *opts;
QemuOpts *icount_opts = NULL, *accel_opts = NULL;

View File

@ -218,7 +218,7 @@ int LLVMFuzzerInitialize(int *argc, char ***argv, char ***envp)
g_free(pretty_cmd_line);
}
qemu_init(result.we_wordc, result.we_wordv, NULL);
qemu_init(result.we_wordc, result.we_wordv);
/* re-enable the rcu atfork, which was previously disabled in qemu_init */
rcu_enable_atfork();

View File

@ -100,13 +100,9 @@ static int cursor_hide = 1;
static int left_command_key_enabled = 1;
static bool swap_opt_cmd;
static int gArgc;
static char **gArgv;
static bool stretch_video;
static NSTextField *pauseLabel;
static QemuSemaphore display_init_sem;
static QemuSemaphore app_started_sem;
static bool allow_events;
static NSInteger cbchangecount = -1;
@ -597,7 +593,7 @@ static CGEventRef handleTapEvent(CGEventTapProxy proxy, CGEventType type, CGEven
/*
* Don't try to tell QEMU about UI information in the application
* startup phase -- we haven't yet registered dcl with the QEMU UI
* layer, and also trying to take the iothread lock would deadlock.
* layer.
* When cocoa_display_init() does register the dcl, the UI layer
* will call cocoa_switch(), which will call updateUIInfo, so
* we don't lose any information here.
@ -790,16 +786,6 @@ static CGEventRef handleTapEvent(CGEventTapProxy proxy, CGEventType type, CGEven
- (bool) handleEvent:(NSEvent *)event
{
if(!allow_events) {
/*
* Just let OSX have all events that arrive before
* applicationDidFinishLaunching.
* This avoids a deadlock on the iothread lock, which cocoa_display_init()
* will not drop until after the app_started_sem is posted. (In theory
* there should not be any such events, but OSX Catalina now emits some.)
*/
return false;
}
return bool_with_iothread_lock(^{
return [self handleEventLocked:event];
});
@ -1287,8 +1273,6 @@ static CGEventRef handleTapEvent(CGEventTapProxy proxy, CGEventType type, CGEven
{
COCOA_DEBUG("QemuCocoaAppController: applicationDidFinishLaunching\n");
allow_events = true;
/* Tell cocoa_display_init to proceed */
qemu_sem_post(&app_started_sem);
}
- (void)applicationWillTerminate:(NSNotification *)aNotification
@ -1919,92 +1903,45 @@ static void cocoa_clipboard_request(QemuClipboardInfo *info,
/*
* The startup process for the OSX/Cocoa UI is complicated, because
* OSX insists that the UI runs on the initial main thread, and so we
* need to start a second thread which runs the vl.c qemu_main():
*
* Initial thread: 2nd thread:
* need to start a second thread which runs the qemu_default_main():
* in main():
* create qemu-main thread
* wait on display_init semaphore
* call qemu_main()
* ...
* in cocoa_display_init():
* post the display_init semaphore
* wait on app_started semaphore
* assign cocoa_main to qemu_main
* create application, menus, etc
* in cocoa_main():
* create qemu-main thread
* enter OSX run loop
* in applicationDidFinishLaunching:
* post app_started semaphore
* tell main thread to fullscreen if needed
* [...]
* run qemu main-loop
*
* We do this in two stages so that we don't do the creation of the
* GUI application menus and so on for command line options like --help
* where we want to just print text to stdout and exit immediately.
*/
static void *call_qemu_main(void *opaque)
{
int status;
COCOA_DEBUG("Second thread: calling qemu_main()\n");
status = qemu_main(gArgc, gArgv, *_NSGetEnviron());
COCOA_DEBUG("Second thread: qemu_main() returned, exiting\n");
COCOA_DEBUG("Second thread: calling qemu_default_main()\n");
qemu_mutex_lock_iothread();
status = qemu_default_main();
qemu_mutex_unlock_iothread();
COCOA_DEBUG("Second thread: qemu_default_main() returned, exiting\n");
[cbowner release];
exit(status);
}
int main (int argc, char **argv) {
static int cocoa_main()
{
QemuThread thread;
COCOA_DEBUG("Entered main()\n");
gArgc = argc;
gArgv = argv;
qemu_sem_init(&display_init_sem, 0);
qemu_sem_init(&app_started_sem, 0);
COCOA_DEBUG("Entered %s()\n", __func__);
qemu_mutex_unlock_iothread();
qemu_thread_create(&thread, "qemu_main", call_qemu_main,
NULL, QEMU_THREAD_DETACHED);
COCOA_DEBUG("Main thread: waiting for display_init_sem\n");
qemu_sem_wait(&display_init_sem);
COCOA_DEBUG("Main thread: initializing app\n");
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
// Pull this console process up to being a fully-fledged graphical
// app with a menubar and Dock icon
ProcessSerialNumber psn = { 0, kCurrentProcess };
TransformProcessType(&psn, kProcessTransformToForegroundApplication);
[QemuApplication sharedApplication];
create_initial_menus();
/*
* Create the menu entries which depend on QEMU state (for consoles
* and removeable devices). These make calls back into QEMU functions,
* which is OK because at this point we know that the second thread
* holds the iothread lock and is synchronously waiting for us to
* finish.
*/
add_console_menu_entries();
addRemovableDevicesMenuItems();
// Create an Application controller
QemuCocoaAppController *appController = [[QemuCocoaAppController alloc] init];
[NSApp setDelegate:appController];
// Start the main event loop
COCOA_DEBUG("Main thread: entering OSX run loop\n");
[NSApp run];
COCOA_DEBUG("Main thread: left OSX run loop, exiting\n");
COCOA_DEBUG("Main thread: left OSX run loop, which should never happen\n");
[appController release];
[pool release];
return 0;
abort();
}
@ -2083,25 +2020,42 @@ static void cocoa_refresh(DisplayChangeListener *dcl)
static void cocoa_display_init(DisplayState *ds, DisplayOptions *opts)
{
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
COCOA_DEBUG("qemu_cocoa: cocoa_display_init\n");
/* Tell main thread to go ahead and create the app and enter the run loop */
qemu_sem_post(&display_init_sem);
qemu_sem_wait(&app_started_sem);
COCOA_DEBUG("cocoa_display_init: app start completed\n");
qemu_main = cocoa_main;
// Pull this console process up to being a fully-fledged graphical
// app with a menubar and Dock icon
ProcessSerialNumber psn = { 0, kCurrentProcess };
TransformProcessType(&psn, kProcessTransformToForegroundApplication);
[QemuApplication sharedApplication];
create_initial_menus();
/*
* Create the menu entries which depend on QEMU state (for consoles
* and removeable devices). These make calls back into QEMU functions,
* which is OK because at this point we know that the second thread
* holds the iothread lock and is synchronously waiting for us to
* finish.
*/
add_console_menu_entries();
addRemovableDevicesMenuItems();
// Create an Application controller
QemuCocoaAppController *controller = [[QemuCocoaAppController alloc] init];
[NSApp setDelegate:controller];
QemuCocoaAppController *controller = (QemuCocoaAppController *)[[NSApplication sharedApplication] delegate];
/* if fullscreen mode is to be used */
if (opts->has_full_screen && opts->full_screen) {
dispatch_async(dispatch_get_main_queue(), ^{
[NSApp activateIgnoringOtherApps: YES];
[controller toggleFullScreen: nil];
});
}
if (opts->u.cocoa.has_full_grab && opts->u.cocoa.full_grab) {
dispatch_async(dispatch_get_main_queue(), ^{
[controller setFullGrab: nil];
});
}
if (opts->has_show_cursor && opts->show_cursor) {
@ -2121,6 +2075,8 @@ static void cocoa_display_init(DisplayState *ds, DisplayOptions *opts)
qemu_event_init(&cbevent, false);
cbowner = [[QemuCocoaPasteboardTypeOwner alloc] init];
qemu_clipboard_peer_register(&cbpeer);
[pool release];
}
static QemuDisplay qemu_display_cocoa = {