sdlaudio: always clear the sample buffer
Always fill the remaining audio callback buffer with silence. SDL 2.0 doesn't initialize the audio callback buffer. This was an incompatible change compared to SDL 1.2. For reference read the SDL 1.2 to 2.0 migration guide. Signed-off-by: Volker Rümelin <vr_qemu@t-online.de> Reviewed-by: Thomas Huth <thuth@redhat.com> Message-id: 9315afe5-5958-c0b4-ea1e-14769511a9d5@t-online.de Message-Id: <20210110100239.27588-5-vr_qemu@t-online.de> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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@ -211,15 +211,13 @@ static void sdl_callback (void *opaque, Uint8 *buf, int len)
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SDLAudioState *s = &glob_sdl;
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HWVoiceOut *hw = &sdl->hw;
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if (s->exit) {
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return;
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}
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if (!s->exit) {
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/* dolog("callback: len=%d avail=%zu\n", len, hw->pending_emul); */
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while (hw->pending_emul && len) {
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size_t write_len;
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ssize_t start = ((ssize_t) hw->pos_emul) - hw->pending_emul;
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ssize_t start = (ssize_t)hw->pos_emul - hw->pending_emul;
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if (start < 0) {
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start += hw->size_emul;
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}
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@ -233,6 +231,7 @@ static void sdl_callback (void *opaque, Uint8 *buf, int len)
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len -= write_len;
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buf += write_len;
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}
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}
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/* clear remaining buffer that we couldn't fill with data */
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if (len) {
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