sdlaudio: always clear the sample buffer

Always fill the remaining audio callback buffer with silence.
SDL 2.0 doesn't initialize the audio callback buffer. This was
an incompatible change compared to SDL 1.2. For reference read
the SDL 1.2 to 2.0 migration guide.

Signed-off-by: Volker Rümelin <vr_qemu@t-online.de>
Reviewed-by: Thomas Huth <thuth@redhat.com>
Message-id: 9315afe5-5958-c0b4-ea1e-14769511a9d5@t-online.de
Message-Id: <20210110100239.27588-5-vr_qemu@t-online.de>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This commit is contained in:
Volker Rümelin 2021-01-10 11:02:21 +01:00 committed by Gerd Hoffmann
parent 14cefe14bb
commit bcce2ea5f6

View File

@ -211,15 +211,13 @@ static void sdl_callback (void *opaque, Uint8 *buf, int len)
SDLAudioState *s = &glob_sdl;
HWVoiceOut *hw = &sdl->hw;
if (s->exit) {
return;
}
if (!s->exit) {
/* dolog("callback: len=%d avail=%zu\n", len, hw->pending_emul); */
while (hw->pending_emul && len) {
size_t write_len;
ssize_t start = ((ssize_t) hw->pos_emul) - hw->pending_emul;
ssize_t start = (ssize_t)hw->pos_emul - hw->pending_emul;
if (start < 0) {
start += hw->size_emul;
}
@ -233,6 +231,7 @@ static void sdl_callback (void *opaque, Uint8 *buf, int len)
len -= write_len;
buf += write_len;
}
}
/* clear remaining buffer that we couldn't fill with data */
if (len) {