console-gl: add opengl rendering helper functions
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>
This commit is contained in:
parent
985e1c9b00
commit
cd2bc889e5
3
Makefile
3
Makefile
@ -455,6 +455,9 @@ ui/shader/%-frag.h: $(SRC_PATH)/ui/shader/%.frag $(SRC_PATH)/scripts/shaderinclu
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perl $(SRC_PATH)/scripts/shaderinclude.pl $< > $@,\
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" FRAG $@")
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ui/console-gl.o: $(SRC_PATH)/ui/console-gl.c \
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ui/shader/texture-blit-vert.h ui/shader/texture-blit-frag.h
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# documentation
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MAKEINFO=makeinfo
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MAKEINFOFLAGS=--no-headers --no-split --number-sections
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2
configure
vendored
2
configure
vendored
@ -3142,7 +3142,7 @@ else
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fi
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if test "$opengl" != "no" ; then
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opengl_pkgs="gl"
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opengl_pkgs="gl glesv2"
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if $pkg_config $opengl_pkgs x11 && test "$have_glx" = "yes"; then
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opengl_cflags="$($pkg_config --cflags $opengl_pkgs) $x11_cflags"
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opengl_libs="$($pkg_config --libs $opengl_pkgs) $x11_libs"
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@ -9,6 +9,11 @@
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#include "qapi-types.h"
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#include "qapi/error.h"
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#ifdef CONFIG_OPENGL
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# include <GLES2/gl2.h>
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# include <GLES2/gl2ext.h>
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#endif
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/* keyboard/mouse support */
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#define MOUSE_EVENT_LBUTTON 0x01
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@ -117,6 +122,11 @@ struct DisplaySurface {
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pixman_format_code_t format;
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pixman_image_t *image;
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uint8_t flags;
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#ifdef CONFIG_OPENGL
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GLenum glformat;
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GLenum gltype;
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GLuint texture;
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#endif
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};
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typedef struct QemuUIInfo {
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@ -322,6 +332,27 @@ void qemu_console_copy(QemuConsole *con, int src_x, int src_y,
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int dst_x, int dst_y, int w, int h);
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DisplaySurface *qemu_console_surface(QemuConsole *con);
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/* console-gl.c */
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typedef struct ConsoleGLState ConsoleGLState;
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#ifdef CONFIG_OPENGL
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ConsoleGLState *console_gl_init_context(void);
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void console_gl_fini_context(ConsoleGLState *gls);
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bool console_gl_check_format(DisplayChangeListener *dcl,
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pixman_format_code_t format);
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void surface_gl_create_texture(ConsoleGLState *gls,
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DisplaySurface *surface);
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void surface_gl_update_texture(ConsoleGLState *gls,
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DisplaySurface *surface,
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int x, int y, int w, int h);
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void surface_gl_render_texture(ConsoleGLState *gls,
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DisplaySurface *surface);
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void surface_gl_destroy_texture(ConsoleGLState *gls,
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DisplaySurface *surface);
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void surface_gl_setup_viewport(ConsoleGLState *gls,
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DisplaySurface *surface,
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int ww, int wh);
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#endif
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/* sdl.c */
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void sdl_display_init(DisplayState *ds, int full_screen, int no_frame);
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@ -3,6 +3,8 @@
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# include <GLES2/gl2ext.h>
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#endif
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void qemu_gl_run_texture_blit(GLint texture_blit_prog);
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GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src);
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GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag);
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GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src,
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@ -26,9 +26,12 @@ sdl.mo-cflags := $(SDL_CFLAGS)
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ifeq ($(CONFIG_OPENGL),y)
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common-obj-y += shader.o
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common-obj-y += console-gl.o
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endif
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gtk.o-cflags := $(GTK_CFLAGS) $(VTE_CFLAGS)
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shader.o-cflags += $(OPENGL_CFLAGS)
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console-gl.o-cflags += $(OPENGL_CFLAGS)
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shader.o-libs += $(OPENGL_LIBS)
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console-gl.o-libs += $(OPENGL_LIBS)
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168
ui/console-gl.c
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168
ui/console-gl.c
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@ -0,0 +1,168 @@
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/*
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* QEMU graphical console -- opengl helper bits
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*
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* Copyright (c) 2014 Red Hat
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*
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* Authors:
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* Gerd Hoffmann <kraxel@redhat.com>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "qemu-common.h"
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#include "ui/console.h"
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#include "ui/shader.h"
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#include "shader/texture-blit-vert.h"
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#include "shader/texture-blit-frag.h"
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struct ConsoleGLState {
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GLint texture_blit_prog;
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};
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/* ---------------------------------------------------------------------- */
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ConsoleGLState *console_gl_init_context(void)
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{
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ConsoleGLState *gls = g_new0(ConsoleGLState, 1);
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gls->texture_blit_prog = qemu_gl_create_compile_link_program
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(texture_blit_vert_src, texture_blit_frag_src);
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if (!gls->texture_blit_prog) {
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exit(1);
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}
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return gls;
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}
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void console_gl_fini_context(ConsoleGLState *gls)
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{
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if (!gls) {
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return;
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}
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g_free(gls);
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}
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bool console_gl_check_format(DisplayChangeListener *dcl,
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pixman_format_code_t format)
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{
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switch (format) {
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case PIXMAN_BE_b8g8r8x8:
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case PIXMAN_BE_b8g8r8a8:
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case PIXMAN_r5g6b5:
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return true;
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default:
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return false;
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}
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}
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void surface_gl_create_texture(ConsoleGLState *gls,
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DisplaySurface *surface)
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{
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assert(gls);
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assert(surface_stride(surface) % surface_bytes_per_pixel(surface) == 0);
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switch (surface->format) {
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case PIXMAN_BE_b8g8r8x8:
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case PIXMAN_BE_b8g8r8a8:
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surface->glformat = GL_BGRA_EXT;
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surface->gltype = GL_UNSIGNED_BYTE;
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break;
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case PIXMAN_r5g6b5:
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surface->glformat = GL_RGB;
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surface->gltype = GL_UNSIGNED_SHORT_5_6_5;
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break;
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default:
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g_assert_not_reached();
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}
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glGenTextures(1, &surface->texture);
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, surface->texture);
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glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT,
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surface_stride(surface) / surface_bytes_per_pixel(surface));
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
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surface_width(surface),
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surface_height(surface),
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0, surface->glformat, surface->gltype,
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surface_data(surface));
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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}
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void surface_gl_update_texture(ConsoleGLState *gls,
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DisplaySurface *surface,
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int x, int y, int w, int h)
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{
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uint8_t *data = (void *)surface_data(surface);
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assert(gls);
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glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT,
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surface_stride(surface) / surface_bytes_per_pixel(surface));
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glTexSubImage2D(GL_TEXTURE_2D, 0,
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x, y, w, h,
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surface->glformat, surface->gltype,
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data + surface_stride(surface) * y
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+ surface_bytes_per_pixel(surface) * x);
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}
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void surface_gl_render_texture(ConsoleGLState *gls,
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DisplaySurface *surface)
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{
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assert(gls);
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glClearColor(0.1f, 0.1f, 0.1f, 0.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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qemu_gl_run_texture_blit(gls->texture_blit_prog);
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}
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void surface_gl_destroy_texture(ConsoleGLState *gls,
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DisplaySurface *surface)
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{
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if (!surface || !surface->texture) {
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return;
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}
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glDeleteTextures(1, &surface->texture);
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surface->texture = 0;
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}
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void surface_gl_setup_viewport(ConsoleGLState *gls,
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DisplaySurface *surface,
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int ww, int wh)
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{
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int gw, gh, stripe;
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float sw, sh;
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assert(gls);
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gw = surface_width(surface);
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gh = surface_height(surface);
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sw = (float)ww/gw;
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sh = (float)wh/gh;
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if (sw < sh) {
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stripe = wh - wh*sw/sh;
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glViewport(0, stripe / 2, ww, wh - stripe);
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} else {
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stripe = ww - ww*sh/sw;
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glViewport(stripe / 2, 0, ww - stripe, wh);
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}
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}
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19
ui/shader.c
19
ui/shader.c
@ -29,6 +29,25 @@
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/* ---------------------------------------------------------------------- */
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void qemu_gl_run_texture_blit(GLint texture_blit_prog)
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{
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GLfloat in_position[] = {
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-1, -1,
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1, -1,
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-1, 1,
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1, 1,
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};
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GLint l_position;
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glUseProgram(texture_blit_prog);
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l_position = glGetAttribLocation(texture_blit_prog, "in_position");
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glVertexAttribPointer(l_position, 2, GL_FLOAT, GL_FALSE, 0, in_position);
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glEnableVertexAttribArray(l_position);
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glDrawArrays(GL_TRIANGLE_STRIP, l_position, 4);
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}
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/* ---------------------------------------------------------------------- */
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GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src)
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{
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GLuint shader;
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10
ui/shader/texture-blit.frag
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10
ui/shader/texture-blit.frag
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@ -0,0 +1,10 @@
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#version 300 es
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uniform sampler2D image;
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in mediump vec2 ex_tex_coord;
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out mediump vec4 out_frag_color;
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void main(void) {
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out_frag_color = texture(image, ex_tex_coord);
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}
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ui/shader/texture-blit.vert
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10
ui/shader/texture-blit.vert
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@ -0,0 +1,10 @@
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#version 300 es
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in vec2 in_position;
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out vec2 ex_tex_coord;
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void main(void) {
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gl_Position = vec4(in_position, 0.0, 1.0);
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ex_tex_coord = vec2(1.0 + in_position.x, 1.0 - in_position.y) * 0.5;
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}
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