virtio-gpu: move virgl handle_ctrl

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20210430113547.1816178-1-kraxel@redhat.com
Message-Id: <20210430113547.1816178-7-kraxel@redhat.com>
This commit is contained in:
Gerd Hoffmann 2021-04-30 13:35:37 +02:00
parent cabbe8e588
commit ce537a4fc9
2 changed files with 33 additions and 13 deletions

View File

@ -23,6 +23,36 @@
#include "hw/virtio/virtio-gpu-pixman.h"
#include "hw/qdev-properties.h"
static void virtio_gpu_gl_handle_ctrl(VirtIODevice *vdev, VirtQueue *vq)
{
VirtIOGPU *g = VIRTIO_GPU(vdev);
struct virtio_gpu_ctrl_command *cmd;
if (!virtio_queue_ready(vq)) {
return;
}
if (!g->renderer_inited && g->parent_obj.use_virgl_renderer) {
virtio_gpu_virgl_init(g);
g->renderer_inited = true;
}
cmd = virtqueue_pop(vq, sizeof(struct virtio_gpu_ctrl_command));
while (cmd) {
cmd->vq = vq;
cmd->error = 0;
cmd->finished = false;
QTAILQ_INSERT_TAIL(&g->cmdq, cmd, next);
cmd = virtqueue_pop(vq, sizeof(struct virtio_gpu_ctrl_command));
}
virtio_gpu_process_cmdq(g);
if (g->parent_obj.use_virgl_renderer) {
virtio_gpu_virgl_fence_poll(g);
}
}
static void virtio_gpu_gl_reset(VirtIODevice *vdev)
{
VirtIOGPU *g = VIRTIO_GPU(vdev);
@ -70,6 +100,9 @@ static void virtio_gpu_gl_class_init(ObjectClass *klass, void *data)
{
DeviceClass *dc = DEVICE_CLASS(klass);
VirtioDeviceClass *vdc = VIRTIO_DEVICE_CLASS(klass);
VirtIOGPUClass *vgc = VIRTIO_GPU_CLASS(klass);
vgc->handle_ctrl = virtio_gpu_gl_handle_ctrl;
vdc->realize = virtio_gpu_gl_device_realize;
vdc->reset = virtio_gpu_gl_reset;

View File

@ -881,13 +881,6 @@ static void virtio_gpu_handle_ctrl(VirtIODevice *vdev, VirtQueue *vq)
return;
}
#ifdef CONFIG_VIRGL
if (!g->renderer_inited && g->parent_obj.use_virgl_renderer) {
virtio_gpu_virgl_init(g);
g->renderer_inited = true;
}
#endif
cmd = virtqueue_pop(vq, sizeof(struct virtio_gpu_ctrl_command));
while (cmd) {
cmd->vq = vq;
@ -898,12 +891,6 @@ static void virtio_gpu_handle_ctrl(VirtIODevice *vdev, VirtQueue *vq)
}
virtio_gpu_process_cmdq(g);
#ifdef CONFIG_VIRGL
if (g->parent_obj.use_virgl_renderer) {
virtio_gpu_virgl_fence_poll(g);
}
#endif
}
static void virtio_gpu_ctrl_bh(void *opaque)