target-ppc: convert mfrom instruction to TCG
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@5823 c046a42c-6fe2-441c-8c8c-71466251a162
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@ -144,6 +144,8 @@ DEF_HELPER_1(load_6xx_tlbd, void, tl)
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DEF_HELPER_1(load_6xx_tlbi, void, tl)
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DEF_HELPER_1(load_74xx_tlbd, void, tl)
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DEF_HELPER_1(load_74xx_tlbi, void, tl)
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DEF_HELPER_1(602_mfrom, tl, tl)
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#endif
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#include "def-helper.h"
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@ -684,15 +684,6 @@ void OPPROTO op_POWER_rfsvc (void)
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}
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#endif
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/* PowerPC 602 specific instruction */
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#if !defined(CONFIG_USER_ONLY)
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void OPPROTO op_602_mfrom (void)
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{
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do_op_602_mfrom();
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RETURN();
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}
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#endif
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/* PowerPC 4xx specific micro-ops */
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void OPPROTO op_load_dcr (void)
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{
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@ -1645,19 +1645,19 @@ void do_store_hid0_601 (void)
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/* mfrom is the most crazy instruction ever seen, imho ! */
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/* Real implementation uses a ROM table. Do the same */
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#define USE_MFROM_ROM_TABLE
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void do_op_602_mfrom (void)
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target_ulong helper_602_mfrom (target_ulong arg)
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{
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if (likely(T0 < 602)) {
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if (likely(arg < 602)) {
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#if defined(USE_MFROM_ROM_TABLE)
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#include "mfrom_table.c"
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T0 = mfrom_ROM_table[T0];
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return mfrom_ROM_table[T0];
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#else
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double d;
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/* Extremly decomposed:
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* -T0 / 256
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* T0 = 256 * log10(10 + 1.0) + 0.5
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* -arg / 256
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* return 256 * log10(10 + 1.0) + 0.5
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*/
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d = T0;
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d = arg;
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d = float64_div(d, 256, &env->fp_status);
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d = float64_chs(d);
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d = exp10(d); // XXX: use float emulation function
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@ -1665,10 +1665,10 @@ void do_op_602_mfrom (void)
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d = log10(d); // XXX: use float emulation function
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d = float64_mul(d, 256, &env->fp_status);
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d = float64_add(d, 0.5, &env->fp_status);
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T0 = float64_round_to_int(d, &env->fp_status);
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return float64_round_to_int(d, &env->fp_status);
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#endif
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} else {
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T0 = 0;
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return 0;
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}
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}
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@ -4948,9 +4948,7 @@ GEN_HANDLER(mfrom, 0x1F, 0x09, 0x08, 0x03E0F801, PPC_602_SPEC)
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GEN_EXCP_PRIVOPC(ctx);
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return;
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}
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tcg_gen_mov_tl(cpu_T[0], cpu_gpr[rA(ctx->opcode)]);
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gen_op_602_mfrom();
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tcg_gen_mov_tl(cpu_gpr[rD(ctx->opcode)], cpu_T[0]);
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gen_helper_602_mfrom(cpu_gpr[rD(ctx->opcode)], cpu_gpr[rA(ctx->opcode)]);
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#endif
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}
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