PPC: dbdma: Introduce kick function
The DBDMA engine really is running all the time, waiting for input. However we don't want to waste cycles constantly polling. So introduce a kick function that data providers can call to notify the DBDMA controller of new input. Signed-off-by: Alexander Graf <agraf@suse.de>
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@ -536,6 +536,11 @@ static void DBDMA_run_bh(void *opaque)
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DBDMA_run(s);
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DBDMA_run(s);
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}
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}
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void DBDMA_kick(DBDMAState *dbdma)
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{
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qemu_bh_schedule(dbdma_bh);
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}
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void DBDMA_register_channel(void *dbdma, int nchan, qemu_irq irq,
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void DBDMA_register_channel(void *dbdma, int nchan, qemu_irq irq,
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DBDMA_rw rw, DBDMA_flush flush,
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DBDMA_rw rw, DBDMA_flush flush,
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void *opaque)
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void *opaque)
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@ -161,6 +161,7 @@ typedef struct {
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void DBDMA_register_channel(void *dbdma, int nchan, qemu_irq irq,
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void DBDMA_register_channel(void *dbdma, int nchan, qemu_irq irq,
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DBDMA_rw rw, DBDMA_flush flush,
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DBDMA_rw rw, DBDMA_flush flush,
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void *opaque);
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void *opaque);
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void DBDMA_kick(DBDMAState *dbdma);
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void* DBDMA_init (MemoryRegion **dbdma_mem);
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void* DBDMA_init (MemoryRegion **dbdma_mem);
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#endif
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#endif
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