input: mouse: add graphic_rotate support
Transform absolute mouse events according to graphic_rotate. Legacy input code does it for both absolute and relative events, but the logic is broken for relative coordinates, so this is most likely not used anyway. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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parent
43579403a3
commit
d3535431e8
31
ui/input.c
31
ui/input.c
@ -50,6 +50,31 @@ qemu_input_find_handler(uint32_t mask)
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return NULL;
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}
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static void qemu_input_transform_abs_rotate(InputEvent *evt)
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{
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switch (graphic_rotate) {
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case 90:
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if (evt->abs->axis == INPUT_AXIS_X) {
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evt->abs->axis = INPUT_AXIS_Y;
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} else if (evt->abs->axis == INPUT_AXIS_Y) {
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evt->abs->axis = INPUT_AXIS_X;
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evt->abs->value = INPUT_EVENT_ABS_SIZE - 1 - evt->abs->value;
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}
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break;
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case 180:
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evt->abs->value = INPUT_EVENT_ABS_SIZE - 1 - evt->abs->value;
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break;
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case 270:
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if (evt->abs->axis == INPUT_AXIS_X) {
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evt->abs->axis = INPUT_AXIS_Y;
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evt->abs->value = INPUT_EVENT_ABS_SIZE - 1 - evt->abs->value;
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} else if (evt->abs->axis == INPUT_AXIS_Y) {
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evt->abs->axis = INPUT_AXIS_X;
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}
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break;
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}
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}
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void qemu_input_event_send(QemuConsole *src, InputEvent *evt)
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{
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QemuInputHandlerState *s;
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@ -58,6 +83,12 @@ void qemu_input_event_send(QemuConsole *src, InputEvent *evt)
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return;
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}
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/* pre processing */
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if (graphic_rotate && (evt->kind == INPUT_EVENT_KIND_ABS)) {
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qemu_input_transform_abs_rotate(evt);
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}
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/* send event */
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s = qemu_input_find_handler(1 << evt->kind);
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s->handler->event(s->dev, src, evt);
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s->events++;
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