ui/gtk: don't pass on win keys without keyboard grab

Without keyboard grab Windows currently handles the two win keys
and the key events are also sent to the guest. This is undesir-
able. Only one program should handle key events. This patch ap-
plies commit c68f74b02e "win32: do not handle win keys when the
keyboard is not grabbed" from project spice-gtk to ui/gtk.c to
fix this problem.

Signed-off-by: Volker Rümelin <vr_qemu@t-online.de>
Message-id: 20200516072014.7766-9-vr_qemu@t-online.de
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This commit is contained in:
Volker Rümelin 2020-05-16 09:20:12 +02:00 committed by Gerd Hoffmann
parent 20a37f2fa3
commit d3953bf797

View File

@ -1095,10 +1095,17 @@ static gboolean gd_key_event(GtkWidget *widget, GdkEventKey *key, void *opaque)
VirtualConsole *vc = opaque;
int qcode;
#ifdef WIN32
#ifdef G_OS_WIN32
/* on windows, we ought to ignore the reserved key event? */
if (key->hardware_keycode == 0xff)
return false;
if (!vc->s->kbd_owner) {
if (key->hardware_keycode == VK_LWIN ||
key->hardware_keycode == VK_RWIN) {
return FALSE;
}
}
#endif
if (key->keyval == GDK_KEY_Pause