target/arm: Fix MVE widening/narrowing VLDR/VSTR offset calculation
In do_ldst(), the calculation of the offset needs to be based on the size of the memory access, not the size of the elements in the vector. This meant we were getting it wrong for the widening and narrowing variants of the various VLDR and VSTR insns. Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Reviewed-by: Richard Henderson <richard.henderson@linaro.org> Message-id: 20210628135835.6690-2-peter.maydell@linaro.org
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@ -120,7 +120,8 @@ static bool mve_skip_first_beat(DisasContext *s)
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}
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}
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static bool do_ldst(DisasContext *s, arg_VLDR_VSTR *a, MVEGenLdStFn *fn)
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static bool do_ldst(DisasContext *s, arg_VLDR_VSTR *a, MVEGenLdStFn *fn,
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unsigned msize)
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{
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TCGv_i32 addr;
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uint32_t offset;
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@ -141,7 +142,7 @@ static bool do_ldst(DisasContext *s, arg_VLDR_VSTR *a, MVEGenLdStFn *fn)
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return true;
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}
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offset = a->imm << a->size;
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offset = a->imm << msize;
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if (!a->a) {
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offset = -offset;
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}
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@ -178,22 +179,22 @@ static bool trans_VLDR_VSTR(DisasContext *s, arg_VLDR_VSTR *a)
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{ gen_helper_mve_vstrw, gen_helper_mve_vldrw },
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{ NULL, NULL }
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};
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return do_ldst(s, a, ldstfns[a->size][a->l]);
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return do_ldst(s, a, ldstfns[a->size][a->l], a->size);
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}
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#define DO_VLDST_WIDE_NARROW(OP, SLD, ULD, ST) \
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#define DO_VLDST_WIDE_NARROW(OP, SLD, ULD, ST, MSIZE) \
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static bool trans_##OP(DisasContext *s, arg_VLDR_VSTR *a) \
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{ \
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static MVEGenLdStFn * const ldstfns[2][2] = { \
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{ gen_helper_mve_##ST, gen_helper_mve_##SLD }, \
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{ NULL, gen_helper_mve_##ULD }, \
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}; \
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return do_ldst(s, a, ldstfns[a->u][a->l]); \
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return do_ldst(s, a, ldstfns[a->u][a->l], MSIZE); \
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}
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DO_VLDST_WIDE_NARROW(VLDSTB_H, vldrb_sh, vldrb_uh, vstrb_h)
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DO_VLDST_WIDE_NARROW(VLDSTB_W, vldrb_sw, vldrb_uw, vstrb_w)
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DO_VLDST_WIDE_NARROW(VLDSTH_W, vldrh_sw, vldrh_uw, vstrh_w)
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DO_VLDST_WIDE_NARROW(VLDSTB_H, vldrb_sh, vldrb_uh, vstrb_h, MO_8)
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DO_VLDST_WIDE_NARROW(VLDSTB_W, vldrb_sw, vldrb_uw, vstrb_w, MO_8)
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DO_VLDST_WIDE_NARROW(VLDSTH_W, vldrh_sw, vldrh_uw, vstrh_w, MO_16)
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static bool trans_VDUP(DisasContext *s, arg_VDUP *a)
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{
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