Fix FMULX not squashing denormalized inputs when FZ is set.
While FMULX returns a 2.0f float when two operators are infinity and zero, those operators should be unpacked from raw inputs first. Inconsistent cases would occur when operators are denormalized floats in flush-to-zero mode. A wrong codepath will be entered and 2.0f will not be returned without this patch. Fix by checking whether inputs need to be flushed before running into different codepaths. Signed-off-by: Xiangyu Hu <libhu.so@gmail.com> Message-id: 1422459650-12490-1-git-send-email-libhu.so@gmail.com Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
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@ -135,6 +135,9 @@ float32 HELPER(vfp_mulxs)(float32 a, float32 b, void *fpstp)
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{
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float_status *fpst = fpstp;
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a = float32_squash_input_denormal(a, fpst);
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b = float32_squash_input_denormal(b, fpst);
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if ((float32_is_zero(a) && float32_is_infinity(b)) ||
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(float32_is_infinity(a) && float32_is_zero(b))) {
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/* 2.0 with the sign bit set to sign(A) XOR sign(B) */
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@ -148,6 +151,9 @@ float64 HELPER(vfp_mulxd)(float64 a, float64 b, void *fpstp)
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{
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float_status *fpst = fpstp;
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a = float64_squash_input_denormal(a, fpst);
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b = float64_squash_input_denormal(b, fpst);
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if ((float64_is_zero(a) && float64_is_infinity(b)) ||
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(float64_is_infinity(a) && float64_is_zero(b))) {
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/* 2.0 with the sign bit set to sign(A) XOR sign(B) */
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