virtio-gpu: clear command and fence queues on reset
It was never correct to not clear them. Due to commit "3912e66a3feb virtio-vga: fix reset." this became more obvious though. The virtio rings get properly reset now, and trying to process the stale commands will trigger an assert in the virtio core. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-id: 20190314115358.26678-3-kraxel@redhat.com
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@ -1356,6 +1356,7 @@ static void virtio_gpu_reset(VirtIODevice *vdev)
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{
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VirtIOGPU *g = VIRTIO_GPU(vdev);
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struct virtio_gpu_simple_resource *res, *tmp;
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struct virtio_gpu_ctrl_command *cmd;
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int i;
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g->enable = 0;
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@ -1372,6 +1373,19 @@ static void virtio_gpu_reset(VirtIODevice *vdev)
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g->scanout[i].ds = NULL;
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}
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while (!QTAILQ_EMPTY(&g->cmdq)) {
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cmd = QTAILQ_FIRST(&g->cmdq);
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QTAILQ_REMOVE(&g->cmdq, cmd, next);
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g_free(cmd);
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}
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while (!QTAILQ_EMPTY(&g->fenceq)) {
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cmd = QTAILQ_FIRST(&g->fenceq);
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QTAILQ_REMOVE(&g->fenceq, cmd, next);
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g->inflight--;
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g_free(cmd);
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}
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#ifdef CONFIG_VIRGL
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if (g->use_virgl_renderer) {
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if (g->renderer_blocked) {
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