target-arm: A64: Fix handling of rotate in logic_imm_decode_wmask

The code in logic_imm_decode_wmask attempts to rotate a mask
value within the bottom 'e' bits of the value with
    mask = (mask >> r) | (mask << (e - r));
This has two issues:
 * if the element size is 64 then a rotate by zero results
   in a shift left by 64, which is undefined behaviour
 * if the element size is smaller than 64 then this will
   leave junk in the value at bit 'e' and above, which is
   not valid input to bitfield_replicate(). As it happens,
   the bits at bit 'e' to '2e - r' are exactly the ones
   which bitfield_replicate is going to copy in there,
   so this isn't a "wrong code generated" bug, but it's
   confusing and if we ever put an assert in
   bitfield_replicate it would fire on valid guest code.

Fix the former by not doing anything if r is zero, and
the latter by masking with bitmask64(e).

Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Message-id: 1423233250-15853-3-git-send-email-peter.maydell@linaro.org
This commit is contained in:
Peter Maydell 2015-02-13 05:46:09 +00:00
parent 1743d55c8b
commit e167adc9d9
1 changed files with 4 additions and 1 deletions

View File

@ -2820,7 +2820,10 @@ static bool logic_imm_decode_wmask(uint64_t *result, unsigned int immn,
* by r within the element (which is e bits wide)...
*/
mask = bitmask64(s + 1);
mask = (mask >> r) | (mask << (e - r));
if (r) {
mask = (mask >> r) | (mask << (e - r));
mask &= bitmask64(e);
}
/* ...then replicate the element over the whole 64 bit value */
mask = bitfield_replicate(mask, e);
*result = mask;