fpu: Add float64_to_int{32,64}_modulo
Add versions of float64_to_int* which do not saturate the result. Reviewed-by: Christoph Muellner <christoph.muellner@vrull.eu> Tested-by: Christoph Muellner <christoph.muellner@vrull.eu> Signed-off-by: Richard Henderson <richard.henderson@linaro.org> Reviewed-by: Alex Bennée <alex.bennee@linaro.org> Message-Id: <20230527141910.1885950-2-richard.henderson@linaro.org>
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@ -1181,6 +1181,84 @@ static uint64_t partsN(float_to_uint)(FloatPartsN *p, FloatRoundMode rmode,
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return r;
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}
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/*
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* Like partsN(float_to_sint), except do not saturate the result.
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* Instead, return the rounded unbounded precision two's compliment result,
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* modulo 2**(bitsm1 + 1).
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*/
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static int64_t partsN(float_to_sint_modulo)(FloatPartsN *p,
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FloatRoundMode rmode,
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int bitsm1, float_status *s)
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{
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int flags = 0;
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uint64_t r;
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bool overflow = false;
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switch (p->cls) {
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case float_class_snan:
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flags |= float_flag_invalid_snan;
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/* fall through */
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case float_class_qnan:
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flags |= float_flag_invalid;
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r = 0;
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break;
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case float_class_inf:
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overflow = true;
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r = 0;
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break;
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case float_class_zero:
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return 0;
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case float_class_normal:
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/* TODO: N - 2 is frac_size for rounding; could use input fmt. */
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if (parts_round_to_int_normal(p, rmode, 0, N - 2)) {
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flags = float_flag_inexact;
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}
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if (p->exp <= DECOMPOSED_BINARY_POINT) {
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/*
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* Because we rounded to integral, and exp < 64,
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* we know frac_low is zero.
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*/
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r = p->frac_hi >> (DECOMPOSED_BINARY_POINT - p->exp);
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if (p->exp < bitsm1) {
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/* Result in range. */
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} else if (p->exp == bitsm1) {
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/* The only in-range value is INT_MIN. */
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overflow = !p->sign || p->frac_hi != DECOMPOSED_IMPLICIT_BIT;
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} else {
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overflow = true;
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}
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} else {
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/* Overflow, but there might still be bits to return. */
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int shl = p->exp - DECOMPOSED_BINARY_POINT;
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if (shl < N) {
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frac_shl(p, shl);
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r = p->frac_hi;
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} else {
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r = 0;
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}
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overflow = true;
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}
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if (p->sign) {
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r = -r;
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}
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break;
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default:
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g_assert_not_reached();
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}
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if (overflow) {
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flags = float_flag_invalid | float_flag_invalid_cvti;
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}
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float_raise(flags, s);
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return r;
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}
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/*
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* Integer to float conversions
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*
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@ -852,11 +852,24 @@ static uint64_t parts128_float_to_uint(FloatParts128 *p, FloatRoundMode rmode,
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#define parts_float_to_uint(P, R, Z, M, S) \
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PARTS_GENERIC_64_128(float_to_uint, P)(P, R, Z, M, S)
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static int64_t parts64_float_to_sint_modulo(FloatParts64 *p,
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FloatRoundMode rmode,
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int bitsm1, float_status *s);
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static int64_t parts128_float_to_sint_modulo(FloatParts128 *p,
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FloatRoundMode rmode,
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int bitsm1, float_status *s);
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#define parts_float_to_sint_modulo(P, R, M, S) \
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PARTS_GENERIC_64_128(float_to_sint_modulo, P)(P, R, M, S)
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static void parts64_sint_to_float(FloatParts64 *p, int64_t a,
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int scale, float_status *s);
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static void parts128_sint_to_float(FloatParts128 *p, int64_t a,
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int scale, float_status *s);
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#define parts_float_to_sint(P, R, Z, MN, MX, S) \
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PARTS_GENERIC_64_128(float_to_sint, P)(P, R, Z, MN, MX, S)
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#define parts_sint_to_float(P, I, Z, S) \
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PARTS_GENERIC_64_128(sint_to_float, P)(P, I, Z, S)
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@ -3409,6 +3422,24 @@ int64_t bfloat16_to_int64_round_to_zero(bfloat16 a, float_status *s)
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return bfloat16_to_int64_scalbn(a, float_round_to_zero, 0, s);
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}
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int32_t float64_to_int32_modulo(float64 a, FloatRoundMode rmode,
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float_status *s)
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{
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FloatParts64 p;
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float64_unpack_canonical(&p, a, s);
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return parts_float_to_sint_modulo(&p, rmode, 31, s);
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}
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int64_t float64_to_int64_modulo(float64 a, FloatRoundMode rmode,
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float_status *s)
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{
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FloatParts64 p;
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float64_unpack_canonical(&p, a, s);
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return parts_float_to_sint_modulo(&p, rmode, 63, s);
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}
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/*
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* Floating-point to unsigned integer conversions
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*/
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@ -751,6 +751,9 @@ int16_t float64_to_int16_round_to_zero(float64, float_status *status);
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int32_t float64_to_int32_round_to_zero(float64, float_status *status);
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int64_t float64_to_int64_round_to_zero(float64, float_status *status);
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int32_t float64_to_int32_modulo(float64, FloatRoundMode, float_status *status);
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int64_t float64_to_int64_modulo(float64, FloatRoundMode, float_status *status);
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uint16_t float64_to_uint16_scalbn(float64, FloatRoundMode, int, float_status *);
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uint32_t float64_to_uint32_scalbn(float64, FloatRoundMode, int, float_status *);
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uint64_t float64_to_uint64_scalbn(float64, FloatRoundMode, int, float_status *);
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