From e2c4012bc35894d60e54bd077ceaaae565d43c15 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Marc-Andr=C3=A9=20Lureau?= Date: Tue, 24 Jan 2023 18:00:57 +0000 Subject: [PATCH] build-sys: fix crlf-ending C code MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit On msys2, the shader-to-C script produces bad C: ./ui/shader/texture-blit-vert.h:2:5: error: missing terminating " character [-Werror] Fix it by changing the line ending from crlf to lf, and convert the script to Python (qemu build seems perl-free after that). Signed-off-by: Marc-André Lureau Acked-by: Thomas Huth Message-Id: <20230110132700.833690-2-marcandre.lureau@redhat.com> Signed-off-by: Alex Bennée Message-Id: <20230124180127.1881110-6-alex.bennee@linaro.org> --- meson.build | 2 +- scripts/shaderinclude.pl | 16 ---------------- scripts/shaderinclude.py | 26 ++++++++++++++++++++++++++ 3 files changed, 27 insertions(+), 17 deletions(-) delete mode 100644 scripts/shaderinclude.pl create mode 100644 scripts/shaderinclude.py diff --git a/meson.build b/meson.build index 6d3b665629..56320ae717 100644 --- a/meson.build +++ b/meson.build @@ -2779,7 +2779,7 @@ config_host_data.set('CONFIG_SLIRP', slirp.found()) genh += configure_file(output: 'config-host.h', configuration: config_host_data) hxtool = find_program('scripts/hxtool') -shaderinclude = find_program('scripts/shaderinclude.pl') +shaderinclude = find_program('scripts/shaderinclude.py') qapi_gen = find_program('scripts/qapi-gen.py') qapi_gen_depends = [ meson.current_source_dir() / 'scripts/qapi/__init__.py', meson.current_source_dir() / 'scripts/qapi/commands.py', diff --git a/scripts/shaderinclude.pl b/scripts/shaderinclude.pl deleted file mode 100644 index cd3bb40b12..0000000000 --- a/scripts/shaderinclude.pl +++ /dev/null @@ -1,16 +0,0 @@ -#!/usr/bin/env perl -use strict; -use warnings; - -my $file = shift; -open FILE, "<", $file or die "open $file: $!"; -my $name = $file; -$name =~ s|.*/||; -$name =~ s/[-.]/_/g; -print "static GLchar ${name}_src[] =\n"; -while () { - chomp; - printf " \"%s\\n\"\n", $_; -} -print " \"\\n\";\n"; -close FILE; diff --git a/scripts/shaderinclude.py b/scripts/shaderinclude.py new file mode 100644 index 0000000000..ab2aade2cd --- /dev/null +++ b/scripts/shaderinclude.py @@ -0,0 +1,26 @@ +#!/usr/bin/env python3 +# +# Copyright (C) 2023 Red Hat, Inc. +# +# SPDX-License-Identifier: GPL-2.0-or-later + +import sys +import os + + +def main(args): + file_path = args[1] + basename = os.path.basename(file_path) + varname = basename.replace('-', '_').replace('.', '_') + + with os.fdopen(sys.stdout.fileno(), "wt", closefd=False, newline='\n') as stdout: + with open(file_path, "r", encoding='utf-8') as file: + print(f'static GLchar {varname}_src[] =', file=stdout) + for line in file: + line = line.rstrip() + print(f' "{line}\\n"', file=stdout) + print(' "\\n";', file=stdout) + + +if __name__ == '__main__': + sys.exit(main(sys.argv))