virtio-gpu: use DIV_ROUND_UP

I used the clang-tidy qemu-round check to generate the fix:
https://github.com/elmarco/clang-tools-extra

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Reviewed-by: Richard Henderson <rth@twiddle.net>
This commit is contained in:
Marc-André Lureau 2017-06-22 13:04:16 +02:00
parent 2c23ce22c6
commit e5f9903748
1 changed files with 2 additions and 2 deletions

View File

@ -408,7 +408,7 @@ static void virtio_gpu_transfer_to_host_2d(VirtIOGPU *g,
}
format = pixman_image_get_format(res->image);
bpp = (PIXMAN_FORMAT_BPP(format) + 7) / 8;
bpp = DIV_ROUND_UP(PIXMAN_FORMAT_BPP(format), 8);
stride = pixman_image_get_stride(res->image);
if (t2d.offset || t2d.r.x || t2d.r.y ||
@ -570,7 +570,7 @@ static void virtio_gpu_set_scanout(VirtIOGPU *g,
scanout = &g->scanout[ss.scanout_id];
format = pixman_image_get_format(res->image);
bpp = (PIXMAN_FORMAT_BPP(format) + 7) / 8;
bpp = DIV_ROUND_UP(PIXMAN_FORMAT_BPP(format), 8);
offset = (ss.r.x * bpp) + ss.r.y * pixman_image_get_stride(res->image);
if (!scanout->ds || surface_data(scanout->ds)
!= ((uint8_t *)pixman_image_get_data(res->image) + offset) ||