tcg/aarch64: limit mul_vec size

In AdvSIMD we can only do 32x32 integer multiples although SVE is
capable of larger 64 bit multiples. As a result we can end up
generating invalid opcodes. Fix this by only reprting we can emit
mul vector ops if the size is small enough.

Fixes a crash on:

  sve-all-short-v8.3+sve@vq3/insn_mul_z_zi___INC.risu.bin

When running on AArch64 hardware.

Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
Message-Id: <20180719154248.29669-1-alex.bennee@linaro.org>
[rth: Removed the tcg_debug_assert -- there are plenty of other
cases that we do not diagnose within the insn encoding helpers.]
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
This commit is contained in:
Alex Bennée 2018-07-19 16:42:48 +01:00 committed by Richard Henderson
parent e1ea55668f
commit e65a5f227d
1 changed files with 2 additions and 1 deletions

View File

@ -2219,7 +2219,6 @@ int tcg_can_emit_vec_op(TCGOpcode opc, TCGType type, unsigned vece)
switch (opc) {
case INDEX_op_add_vec:
case INDEX_op_sub_vec:
case INDEX_op_mul_vec:
case INDEX_op_and_vec:
case INDEX_op_or_vec:
case INDEX_op_xor_vec:
@ -2232,6 +2231,8 @@ int tcg_can_emit_vec_op(TCGOpcode opc, TCGType type, unsigned vece)
case INDEX_op_shri_vec:
case INDEX_op_sari_vec:
return 1;
case INDEX_op_mul_vec:
return vece < MO_64;
default:
return 0;