tcg: Fix tcg gen for vectorized absolute value
The fallback inline expansion for vectorized absolute value, when the host doesn't support such an insn was flawed. E.g. when a vector of bytes has all elements negative, mask will be 0xffff_ffff_ffff_ffff. Subtracting mask only adds 1 to the low element instead of all elements becase -mask is 1 and not 0x0101_0101_0101_0101. Signed-off-by: Stephen Long <steplong@quicinc.com> Message-Id: <20200813161818.190-1-steplong@quicinc.com> Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
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@ -2264,12 +2264,13 @@ static void gen_absv_mask(TCGv_i64 d, TCGv_i64 b, unsigned vece)
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tcg_gen_muli_i64(t, t, (1 << nbit) - 1);
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/*
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* Invert (via xor -1) and add one (via sub -1).
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* Invert (via xor -1) and add one.
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* Because of the ordering the msb is cleared,
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* so we never have carry into the next element.
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*/
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tcg_gen_xor_i64(d, b, t);
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tcg_gen_sub_i64(d, d, t);
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tcg_gen_andi_i64(t, t, dup_const(vece, 1));
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tcg_gen_add_i64(d, d, t);
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tcg_temp_free_i64(t);
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}
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