tcg: Add opcodes for vector nand, nor, eqv
We've had placeholders for these opcodes for a while, and should have support on ppc, s390x and avx512 hosts. Tested-by: Alex Bennée <alex.bennee@linaro.org> Reviewed-by: Alex Bennée <alex.bennee@linaro.org> Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org> Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
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@ -245,6 +245,9 @@ DEF(or_vec, 1, 2, 0, IMPLVEC)
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DEF(xor_vec, 1, 2, 0, IMPLVEC)
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DEF(andc_vec, 1, 2, 0, IMPLVEC | IMPL(TCG_TARGET_HAS_andc_vec))
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DEF(orc_vec, 1, 2, 0, IMPLVEC | IMPL(TCG_TARGET_HAS_orc_vec))
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DEF(nand_vec, 1, 2, 0, IMPLVEC | IMPL(TCG_TARGET_HAS_nand_vec))
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DEF(nor_vec, 1, 2, 0, IMPLVEC | IMPL(TCG_TARGET_HAS_nor_vec))
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DEF(eqv_vec, 1, 2, 0, IMPLVEC | IMPL(TCG_TARGET_HAS_eqv_vec))
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DEF(not_vec, 1, 1, 0, IMPLVEC | IMPL(TCG_TARGET_HAS_not_vec))
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DEF(shli_vec, 1, 1, 1, IMPLVEC | IMPL(TCG_TARGET_HAS_shi_vec))
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@ -183,6 +183,9 @@ typedef uint64_t TCGRegSet;
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#define TCG_TARGET_HAS_not_vec 0
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#define TCG_TARGET_HAS_andc_vec 0
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#define TCG_TARGET_HAS_orc_vec 0
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#define TCG_TARGET_HAS_nand_vec 0
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#define TCG_TARGET_HAS_nor_vec 0
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#define TCG_TARGET_HAS_eqv_vec 0
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#define TCG_TARGET_HAS_roti_vec 0
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#define TCG_TARGET_HAS_rots_vec 0
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#define TCG_TARGET_HAS_rotv_vec 0
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@ -131,6 +131,9 @@ typedef enum {
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#define TCG_TARGET_HAS_andc_vec 1
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#define TCG_TARGET_HAS_orc_vec 1
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#define TCG_TARGET_HAS_nand_vec 0
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#define TCG_TARGET_HAS_nor_vec 0
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#define TCG_TARGET_HAS_eqv_vec 0
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#define TCG_TARGET_HAS_not_vec 1
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#define TCG_TARGET_HAS_neg_vec 1
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#define TCG_TARGET_HAS_abs_vec 1
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@ -130,6 +130,9 @@ extern bool use_neon_instructions;
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#define TCG_TARGET_HAS_andc_vec 1
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#define TCG_TARGET_HAS_orc_vec 1
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#define TCG_TARGET_HAS_nand_vec 0
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#define TCG_TARGET_HAS_nor_vec 0
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#define TCG_TARGET_HAS_eqv_vec 0
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#define TCG_TARGET_HAS_not_vec 1
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#define TCG_TARGET_HAS_neg_vec 1
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#define TCG_TARGET_HAS_abs_vec 1
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@ -185,6 +185,9 @@ extern bool have_movbe;
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#define TCG_TARGET_HAS_andc_vec 1
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#define TCG_TARGET_HAS_orc_vec 0
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#define TCG_TARGET_HAS_nand_vec 0
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#define TCG_TARGET_HAS_nor_vec 0
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#define TCG_TARGET_HAS_eqv_vec 0
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#define TCG_TARGET_HAS_not_vec 0
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#define TCG_TARGET_HAS_neg_vec 0
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#define TCG_TARGET_HAS_abs_vec 1
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@ -359,13 +359,13 @@ static uint64_t do_constant_folding_2(TCGOpcode op, uint64_t x, uint64_t y)
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CASE_OP_32_64_VEC(orc):
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return x | ~y;
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CASE_OP_32_64(eqv):
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CASE_OP_32_64_VEC(eqv):
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return ~(x ^ y);
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CASE_OP_32_64(nand):
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CASE_OP_32_64_VEC(nand):
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return ~(x & y);
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CASE_OP_32_64(nor):
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CASE_OP_32_64_VEC(nor):
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return ~(x | y);
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case INDEX_op_clz_i32:
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@ -2119,7 +2119,7 @@ void tcg_optimize(TCGContext *s)
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case INDEX_op_dup2_vec:
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done = fold_dup2(&ctx, op);
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break;
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CASE_OP_32_64(eqv):
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CASE_OP_32_64_VEC(eqv):
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done = fold_eqv(&ctx, op);
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break;
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CASE_OP_32_64(extract):
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@ -2170,13 +2170,13 @@ void tcg_optimize(TCGContext *s)
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CASE_OP_32_64(mulu2):
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done = fold_multiply2(&ctx, op);
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break;
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CASE_OP_32_64(nand):
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CASE_OP_32_64_VEC(nand):
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done = fold_nand(&ctx, op);
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break;
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CASE_OP_32_64(neg):
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done = fold_neg(&ctx, op);
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break;
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CASE_OP_32_64(nor):
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CASE_OP_32_64_VEC(nor):
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done = fold_nor(&ctx, op);
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break;
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CASE_OP_32_64_VEC(not):
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@ -162,6 +162,9 @@ extern bool have_vsx;
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#define TCG_TARGET_HAS_andc_vec 1
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#define TCG_TARGET_HAS_orc_vec have_isa_2_07
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#define TCG_TARGET_HAS_nand_vec 0
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#define TCG_TARGET_HAS_nor_vec 0
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#define TCG_TARGET_HAS_eqv_vec 0
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#define TCG_TARGET_HAS_not_vec 1
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#define TCG_TARGET_HAS_neg_vec have_isa_3_00
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#define TCG_TARGET_HAS_abs_vec 0
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@ -145,6 +145,9 @@ extern uint64_t s390_facilities[3];
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#define TCG_TARGET_HAS_andc_vec 1
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#define TCG_TARGET_HAS_orc_vec HAVE_FACILITY(VECTOR_ENH1)
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#define TCG_TARGET_HAS_nand_vec 0
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#define TCG_TARGET_HAS_nor_vec 0
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#define TCG_TARGET_HAS_eqv_vec 0
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#define TCG_TARGET_HAS_not_vec 1
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#define TCG_TARGET_HAS_neg_vec 1
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#define TCG_TARGET_HAS_abs_vec 1
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@ -371,23 +371,32 @@ void tcg_gen_orc_vec(unsigned vece, TCGv_vec r, TCGv_vec a, TCGv_vec b)
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void tcg_gen_nand_vec(unsigned vece, TCGv_vec r, TCGv_vec a, TCGv_vec b)
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{
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/* TODO: Add TCG_TARGET_HAS_nand_vec when adding a backend supports it. */
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if (TCG_TARGET_HAS_nand_vec) {
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vec_gen_op3(INDEX_op_nand_vec, 0, r, a, b);
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} else {
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tcg_gen_and_vec(0, r, a, b);
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tcg_gen_not_vec(0, r, r);
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}
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}
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void tcg_gen_nor_vec(unsigned vece, TCGv_vec r, TCGv_vec a, TCGv_vec b)
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{
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/* TODO: Add TCG_TARGET_HAS_nor_vec when adding a backend supports it. */
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if (TCG_TARGET_HAS_nor_vec) {
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vec_gen_op3(INDEX_op_nor_vec, 0, r, a, b);
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} else {
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tcg_gen_or_vec(0, r, a, b);
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tcg_gen_not_vec(0, r, r);
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}
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}
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void tcg_gen_eqv_vec(unsigned vece, TCGv_vec r, TCGv_vec a, TCGv_vec b)
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{
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/* TODO: Add TCG_TARGET_HAS_eqv_vec when adding a backend supports it. */
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if (TCG_TARGET_HAS_eqv_vec) {
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vec_gen_op3(INDEX_op_eqv_vec, 0, r, a, b);
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} else {
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tcg_gen_xor_vec(0, r, a, b);
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tcg_gen_not_vec(0, r, r);
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}
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}
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static bool do_op2(unsigned vece, TCGv_vec r, TCGv_vec a, TCGOpcode opc)
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@ -1407,6 +1407,12 @@ bool tcg_op_supported(TCGOpcode op)
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return have_vec && TCG_TARGET_HAS_andc_vec;
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case INDEX_op_orc_vec:
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return have_vec && TCG_TARGET_HAS_orc_vec;
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case INDEX_op_nand_vec:
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return have_vec && TCG_TARGET_HAS_nand_vec;
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case INDEX_op_nor_vec:
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return have_vec && TCG_TARGET_HAS_nor_vec;
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case INDEX_op_eqv_vec:
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return have_vec && TCG_TARGET_HAS_eqv_vec;
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case INDEX_op_mul_vec:
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return have_vec && TCG_TARGET_HAS_mul_vec;
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case INDEX_op_shli_vec:
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