tcg: Simplify calls to temp_sync vs mem_coherent

The first thing that temp_sync does is check mem_coherent,
so there's no need for the caller to do so.

Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
This commit is contained in:
Richard Henderson 2022-10-21 11:00:35 +10:00
parent fac87bd2a4
commit f01847c251
1 changed files with 2 additions and 6 deletions

View File

@ -4083,12 +4083,8 @@ static bool tcg_reg_alloc_dup2(TCGContext *s, const TCGOp *op)
/* If the two inputs form one 64-bit value, try dupm_vec. */
if (itsl + 1 == itsh && itsl->base_type == TCG_TYPE_I64) {
if (!itsl->mem_coherent) {
temp_sync(s, itsl, s->reserved_regs, 0, 0);
}
if (!itsh->mem_coherent) {
temp_sync(s, itsh, s->reserved_regs, 0, 0);
}
temp_sync(s, itsl, s->reserved_regs, 0, 0);
temp_sync(s, itsh, s->reserved_regs, 0, 0);
#if HOST_BIG_ENDIAN
TCGTemp *its = itsh;
#else