replay: move internal data to the structure

This patch moves replay static variables into the structure
to allow saving and loading them with savevm/loadvm.

Reviewed-by: Paolo Bonzini <pbonzini@redhat.com>

Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Message-Id: <20160926080804.6992.87687.stgit@PASHA-ISP>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
This commit is contained in:
Pavel Dovgalyuk 2016-09-26 11:08:04 +03:00 committed by Paolo Bonzini
parent c265e976f4
commit f186d64d8f
5 changed files with 24 additions and 23 deletions

View File

@ -279,7 +279,7 @@ static Event *replay_read_event(int checkpoint)
/* Called with replay mutex locked */
void replay_read_events(int checkpoint)
{
while (replay_data_kind == EVENT_ASYNC) {
while (replay_state.data_kind == EVENT_ASYNC) {
Event *event = replay_read_event(checkpoint);
if (!event) {
break;

View File

@ -16,11 +16,8 @@
#include "qemu/error-report.h"
#include "sysemu/sysemu.h"
unsigned int replay_data_kind = -1;
static unsigned int replay_has_unread_data;
/* Mutex to protect reading and writing events to the log.
replay_data_kind and replay_has_unread_data are also protected
data_kind and has_unread_data are also protected
by this mutex.
It also protects replay events queue which stores events to be
written or read to the log. */
@ -150,15 +147,16 @@ void replay_check_error(void)
void replay_fetch_data_kind(void)
{
if (replay_file) {
if (!replay_has_unread_data) {
replay_data_kind = replay_get_byte();
if (replay_data_kind == EVENT_INSTRUCTION) {
if (!replay_state.has_unread_data) {
replay_state.data_kind = replay_get_byte();
if (replay_state.data_kind == EVENT_INSTRUCTION) {
replay_state.instructions_count = replay_get_dword();
}
replay_check_error();
replay_has_unread_data = 1;
if (replay_data_kind >= EVENT_COUNT) {
error_report("Replay: unknown event kind %d", replay_data_kind);
replay_state.has_unread_data = 1;
if (replay_state.data_kind >= EVENT_COUNT) {
error_report("Replay: unknown event kind %d",
replay_state.data_kind);
exit(1);
}
}
@ -167,7 +165,7 @@ void replay_fetch_data_kind(void)
void replay_finish_event(void)
{
replay_has_unread_data = 0;
replay_state.has_unread_data = 0;
replay_fetch_data_kind();
}

View File

@ -62,11 +62,13 @@ typedef struct ReplayState {
uint64_t current_step;
/*! Number of instructions to be executed before other events happen. */
int instructions_count;
/*! Type of the currently executed event. */
unsigned int data_kind;
/*! Flag which indicates that event is not processed yet. */
unsigned int has_unread_data;
} ReplayState;
extern ReplayState replay_state;
extern unsigned int replay_data_kind;
/* File for replay writing */
extern FILE *replay_file;
@ -98,7 +100,7 @@ void replay_check_error(void);
the next event from the log. */
void replay_finish_event(void);
/*! Reads data type from the file and stores it in the
replay_data_kind variable. */
data_kind variable. */
void replay_fetch_data_kind(void);
/*! Saves queued events (like instructions and sound). */

View File

@ -31,7 +31,7 @@ int64_t replay_save_clock(ReplayClockKind kind, int64_t clock)
void replay_read_next_clock(ReplayClockKind kind)
{
unsigned int read_kind = replay_data_kind - EVENT_CLOCK;
unsigned int read_kind = replay_state.data_kind - EVENT_CLOCK;
assert(read_kind == kind);

View File

@ -38,15 +38,15 @@ bool replay_next_event_is(int event)
/* nothing to skip - not all instructions used */
if (replay_state.instructions_count != 0) {
assert(replay_data_kind == EVENT_INSTRUCTION);
assert(replay_state.data_kind == EVENT_INSTRUCTION);
return event == EVENT_INSTRUCTION;
}
while (true) {
if (event == replay_data_kind) {
if (event == replay_state.data_kind) {
res = true;
}
switch (replay_data_kind) {
switch (replay_state.data_kind) {
case EVENT_SHUTDOWN:
replay_finish_event();
qemu_system_shutdown_request();
@ -85,7 +85,7 @@ void replay_account_executed_instructions(void)
replay_state.instructions_count -= count;
replay_state.current_step += count;
if (replay_state.instructions_count == 0) {
assert(replay_data_kind == EVENT_INSTRUCTION);
assert(replay_state.data_kind == EVENT_INSTRUCTION);
replay_finish_event();
/* Wake up iothread. This is required because
timers will not expire until clock counters
@ -188,7 +188,7 @@ bool replay_checkpoint(ReplayCheckpoint checkpoint)
if (replay_mode == REPLAY_MODE_PLAY) {
if (replay_next_event_is(EVENT_CHECKPOINT + checkpoint)) {
replay_finish_event();
} else if (replay_data_kind != EVENT_ASYNC) {
} else if (replay_state.data_kind != EVENT_ASYNC) {
res = false;
goto out;
}
@ -196,7 +196,7 @@ bool replay_checkpoint(ReplayCheckpoint checkpoint)
/* replay_read_events may leave some unread events.
Return false if not all of the events associated with
checkpoint were processed */
res = replay_data_kind != EVENT_ASYNC;
res = replay_state.data_kind != EVENT_ASYNC;
} else if (replay_mode == REPLAY_MODE_RECORD) {
replay_put_event(EVENT_CHECKPOINT + checkpoint);
replay_save_events(checkpoint);
@ -237,9 +237,10 @@ static void replay_enable(const char *fname, int mode)
replay_filename = g_strdup(fname);
replay_mode = mode;
replay_data_kind = -1;
replay_state.data_kind = -1;
replay_state.instructions_count = 0;
replay_state.current_step = 0;
replay_state.has_unread_data = 0;
/* skip file header for RECORD and check it for PLAY */
if (replay_mode == REPLAY_MODE_RECORD) {