target/arm: Optimize MVE VDUP

Optimize the MVE VDUP insns by using TCG vector ops when possible.

Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Message-id: 20210913095440.13462-8-peter.maydell@linaro.org
This commit is contained in:
Peter Maydell 2021-09-13 10:54:35 +01:00
parent 4b1561c472
commit f8d94803f1
1 changed files with 8 additions and 4 deletions

View File

@ -500,11 +500,15 @@ static bool trans_VDUP(DisasContext *s, arg_VDUP *a)
return true;
}
qd = mve_qreg_ptr(a->qd);
rt = load_reg(s, a->rt);
tcg_gen_dup_i32(a->size, rt, rt);
gen_helper_mve_vdup(cpu_env, qd, rt);
tcg_temp_free_ptr(qd);
if (mve_no_predication(s)) {
tcg_gen_gvec_dup_i32(a->size, mve_qreg_offset(a->qd), 16, 16, rt);
} else {
qd = mve_qreg_ptr(a->qd);
tcg_gen_dup_i32(a->size, rt, rt);
gen_helper_mve_vdup(cpu_env, qd, rt);
tcg_temp_free_ptr(qd);
}
tcg_temp_free_i32(rt);
mve_update_eci(s);
return true;