softfloat: Convert floatx80_round_to_int to FloatParts
Reviewed-by: Alex Bennée <alex.bennee@linaro.org> Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
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116
fpu/softfloat.c
116
fpu/softfloat.c
@ -2610,6 +2610,19 @@ float128 float128_round_to_int(float128 a, float_status *s)
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return float128_round_pack_canonical(&p, s);
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}
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floatx80 floatx80_round_to_int(floatx80 a, float_status *status)
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{
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FloatParts128 p;
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if (!floatx80_unpack_canonical(&p, a, status)) {
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return floatx80_default_nan(status);
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}
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parts_round_to_int(&p, status->float_rounding_mode, 0, status,
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&floatx80_params[status->floatx80_rounding_precision]);
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return floatx80_round_pack_canonical(&p, status);
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}
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/*
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* Floating-point to signed integer conversions
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*/
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@ -5800,109 +5813,6 @@ floatx80 floatx80_round(floatx80 a, float_status *status)
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return floatx80_round_pack_canonical(&p, status);
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}
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/*----------------------------------------------------------------------------
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| Rounds the extended double-precision floating-point value `a' to an integer,
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| and returns the result as an extended quadruple-precision floating-point
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| value. The operation is performed according to the IEC/IEEE Standard for
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| Binary Floating-Point Arithmetic.
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*----------------------------------------------------------------------------*/
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floatx80 floatx80_round_to_int(floatx80 a, float_status *status)
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{
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bool aSign;
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int32_t aExp;
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uint64_t lastBitMask, roundBitsMask;
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floatx80 z;
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if (floatx80_invalid_encoding(a)) {
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float_raise(float_flag_invalid, status);
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return floatx80_default_nan(status);
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}
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aExp = extractFloatx80Exp( a );
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if ( 0x403E <= aExp ) {
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if ( ( aExp == 0x7FFF ) && (uint64_t) ( extractFloatx80Frac( a )<<1 ) ) {
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return propagateFloatx80NaN(a, a, status);
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}
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return a;
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}
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if ( aExp < 0x3FFF ) {
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if ( ( aExp == 0 )
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&& ( (uint64_t) ( extractFloatx80Frac( a ) ) == 0 ) ) {
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return a;
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}
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float_raise(float_flag_inexact, status);
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aSign = extractFloatx80Sign( a );
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switch (status->float_rounding_mode) {
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case float_round_nearest_even:
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if ( ( aExp == 0x3FFE ) && (uint64_t) ( extractFloatx80Frac( a )<<1 )
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) {
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return
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packFloatx80( aSign, 0x3FFF, UINT64_C(0x8000000000000000));
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}
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break;
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case float_round_ties_away:
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if (aExp == 0x3FFE) {
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return packFloatx80(aSign, 0x3FFF, UINT64_C(0x8000000000000000));
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}
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break;
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case float_round_down:
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return
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aSign ?
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packFloatx80( 1, 0x3FFF, UINT64_C(0x8000000000000000))
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: packFloatx80( 0, 0, 0 );
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case float_round_up:
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return
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aSign ? packFloatx80( 1, 0, 0 )
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: packFloatx80( 0, 0x3FFF, UINT64_C(0x8000000000000000));
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case float_round_to_zero:
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break;
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default:
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g_assert_not_reached();
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}
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return packFloatx80( aSign, 0, 0 );
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}
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lastBitMask = 1;
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lastBitMask <<= 0x403E - aExp;
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roundBitsMask = lastBitMask - 1;
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z = a;
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switch (status->float_rounding_mode) {
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case float_round_nearest_even:
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z.low += lastBitMask>>1;
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if ((z.low & roundBitsMask) == 0) {
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z.low &= ~lastBitMask;
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}
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break;
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case float_round_ties_away:
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z.low += lastBitMask >> 1;
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break;
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case float_round_to_zero:
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break;
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case float_round_up:
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if (!extractFloatx80Sign(z)) {
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z.low += roundBitsMask;
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}
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break;
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case float_round_down:
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if (extractFloatx80Sign(z)) {
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z.low += roundBitsMask;
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}
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break;
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default:
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abort();
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}
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z.low &= ~ roundBitsMask;
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if ( z.low == 0 ) {
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++z.high;
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z.low = UINT64_C(0x8000000000000000);
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}
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if (z.low != a.low) {
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float_raise(float_flag_inexact, status);
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}
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return z;
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}
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/*----------------------------------------------------------------------------
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| Returns the remainder of the extended double-precision floating-point value
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| `a' with respect to the corresponding value `b'. The operation is performed
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