This cleanup makes the number of objects depending on qapi/qmp/qlist.h
drop from 4551 (out of 4743) to 16 in my "build everything" tree.
While there, separate #include from file comment with a blank line.
Reviewed-by: Eric Blake <eblake@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Message-Id: <20180201111846.21846-12-armbru@redhat.com>
Clean up includes so that osdep.h is included first and headers
which it implies are not included manually.
This commit was created with scripts/clean-includes.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Eric Blake <eblake@redhat.com>
<stdbool.h> is needed for the 'bool' type, used in the header.
The header is probably being included by accident because some other
headers are including qemu-common.h, but those headers should eventually
stop including qemu-common.h.
Signed-off-by: Eduardo Habkost <ehabkost@redhat.com>
Signed-off-by: Andreas Färber <afaerber@suse.de>
These two helpers are needed for zrle and zywrle.
Signed-off-by: Corentin Chary <corentincj@iksaif.net>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
This allow to use palette on the stack instead of always
allocating them.
Signed-off-by: Corentin Chary <corentincj@iksaif.net>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
We now that the palette will never have more than 256
elements. Let's use a pool to reduce malloc calls.
Signed-off-by: Corentin Chary <corentincj@iksaif.net>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
Profiling with callgrind seems to show that a lot of time is spent
in the palette code (mostly due to memory allocation and qdict to int
conversion).
This patch adds a VncPalette implementation. The palette is stored
in a hash table, like qdict, but which does way less memory allocations,
and doesn't suffer from the QObject overhead.
Signed-off-by: Corentin Chary <corentincj@iksaif.net>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>