Commit Graph

9 Commits

Author SHA1 Message Date
Markus Armbruster 175de52487 Clean up decorations and whitespace around header guards
Cleaned up with scripts/clean-header-guards.pl.

Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Richard Henderson <rth@twiddle.net>
2016-07-12 16:20:46 +02:00
Peter Maydell 90ce6e2644 include: Clean up includes
Clean up includes so that osdep.h is included first and headers
which it implies are not included manually.

This commit was created with scripts/clean-includes.

NB: If this commit breaks compilation for your out-of-tree
patchseries or fork, then you need to make sure you add
#include "qemu/osdep.h" to any new .c files that you have.

Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Eric Blake <eblake@redhat.com>
2016-02-23 12:43:05 +00:00
Wen Congyang c6a8c3283f util/hbitmap: Add an API to reset all set bits in hbitmap
The function bdrv_clear_dirty_bitmap() is updated to use
faster hbitmap_reset_all() call.

Signed-off-by: Wen Congyang <wency@cn.fujitsu.com>
Signed-off-by: zhanghailiang <zhang.zhanghailiang@huawei.com>
Signed-off-by: Gonglei <arei.gonglei@huawei.com>
Acked-by: Paolo Bonzini <pbonzini@redhat.com>
Reviewed-by: Eric Blake <eblake@redhat.com>
Reviewed-by: John Snow <jsnow@redhat.com>
Message-id: 555E868A.60506@cn.fujitsu.com
Signed-off-by: Stefan Hajnoczi <stefanha@redhat.com>
2015-06-23 15:06:16 +01:00
John Snow ce1ffea8cd block: Resize bitmaps on bdrv_truncate
Signed-off-by: John Snow <jsnow@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
Reviewed-by: Stefan Hajnoczi <stefanha@redhat.com>
Message-id: 1429314609-29776-16-git-send-email-jsnow@redhat.com
Signed-off-by: Stefan Hajnoczi <stefanha@redhat.com>
Signed-off-by: Kevin Wolf <kwolf@redhat.com>
2015-04-28 15:36:10 +02:00
John Snow be58721dbf hbitmap: add hbitmap_merge
We add a bitmap merge operation to assist in error cases
where we wish to combine two bitmaps together.

This is algorithmically O(bits) provided HBITMAP_LEVELS remains
constant. For a full bitmap on a 64bit machine:
sum(bits/64^k, k, 0, HBITMAP_LEVELS) ~= 1.01587 * bits

We may be able to improve running speed for particularly sparse
bitmaps by using iterators, but the running time for dense maps
will be worse.

We present the simpler solution first, and we can refine it later
if needed.

Signed-off-by: John Snow <jsnow@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
Reviewed-by: Eric Blake <eblake@redhat.com>
Reviewed-by: Stefan Hajnoczi <stefanha@redhat.com>
Message-id: 1429314609-29776-8-git-send-email-jsnow@redhat.com
Signed-off-by: Stefan Hajnoczi <stefanha@redhat.com>
Signed-off-by: Kevin Wolf <kwolf@redhat.com>
2015-04-28 15:36:10 +02:00
Richard Henderson 18331e7c18 hbitmap: Use non-bitops ctzl
Both uses of ctz have already eliminated zero, and thus the difference
in edge conditions between the two routines is irrelevant.

Signed-off-by: Richard Henderson <rth@twiddle.net>
Acked-by: Paolo Bonzini <pbonzini@redhat.com>
Reviewed-by: Eric Blake <eblake@redhat.com>
Signed-off-by: Blue Swirl <blauwirbel@gmail.com>
2013-02-16 11:11:34 +00:00
Paolo Bonzini fbeadf50f2 bitops: unify bitops_ffsl with the one in host-utils.h, call it bitops_ctzl
We had two copies of a ffs function for longs with subtly different
semantics and, for the one in bitops.h, a confusing name: the result
was off-by-one compared to the library function ffsl.

Unify the functions into one, and solve the name problem by calling
the 0-based functions "bitops_ctzl" and "bitops_ctol" respectively.

This also fixes the build on platforms with ffsl, including Mac OS X
and Windows.

Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Reviewed-by: Eric Blake <eblake@redhat.com>
Tested-by: Andreas Färber <afaerber@suse.de>
Tested-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Blue Swirl <blauwirbel@gmail.com>
2013-02-02 20:16:00 +00:00
Paolo Bonzini 1b09524455 hbitmap: add assertion on hbitmap_iter_init
hbitmap_iter_init causes an out-of-bounds access when the "first"
argument is or greater than or equal to the size of the bitmap.
Forbid this with an assertion, and remove the failing testcase.

Reported-by: Kevin Wolf <kwolf@redhat.com>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Reviewed-by: Eric Blake <eblake@redhat.com>
Reviewed-by: Laszlo Ersek <lersek@redhat.com>
Signed-off-by: Kevin Wolf <kwolf@redhat.com>
2013-01-25 18:18:35 +01:00
Paolo Bonzini e7c033c3fa add hierarchical bitmap data type and test cases
HBitmaps provides an array of bits.  The bits are stored as usual in an
array of unsigned longs, but HBitmap is also optimized to provide fast
iteration over set bits; going from one bit to the next is O(logB n)
worst case, with B = sizeof(long) * CHAR_BIT: the result is low enough
that the number of levels is in fact fixed.

In order to do this, it stacks multiple bitmaps with progressively coarser
granularity; in all levels except the last, bit N is set iff the N-th
unsigned long is nonzero in the immediately next level.  When iteration
completes on the last level it can examine the 2nd-last level to quickly
skip entire words, and even do so recursively to skip blocks of 64 words or
powers thereof (32 on 32-bit machines).

Given an index in the bitmap, it can be split in group of bits like
this (for the 64-bit case):

     bits 0-57 => word in the last bitmap     | bits 58-63 => bit in the word
     bits 0-51 => word in the 2nd-last bitmap | bits 52-57 => bit in the word
     bits 0-45 => word in the 3rd-last bitmap | bits 46-51 => bit in the word

So it is easy to move up simply by shifting the index right by
log2(BITS_PER_LONG) bits.  To move down, you shift the index left
similarly, and add the word index within the group.  Iteration uses
ffs (find first set bit) to find the next word to examine; this
operation can be done in constant time in most current architectures.

Setting or clearing a range of m bits on all levels, the work to perform
is O(m + m/W + m/W^2 + ...), which is O(m) like on a regular bitmap.

When iterating on a bitmap, each bit (on any level) is only visited
once.  Hence, The total cost of visiting a bitmap with m bits in it is
the number of bits that are set in all bitmaps.  Unless the bitmap is
extremely sparse, this is also O(m + m/W + m/W^2 + ...), so the amortized
cost of advancing from one bit to the next is usually constant.

Reviewed-by: Laszlo Ersek <lersek@redhat.com>
Reviewed-by: Eric Blake <eblake@redhat.com>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Signed-off-by: Kevin Wolf <kwolf@redhat.com>
2013-01-25 18:18:32 +01:00