Using a local m68k floatx80_logn()
[copied from previous:
Written by Andreas Grabher for Previous, NeXT Computer Emulator.]
Signed-off-by: Laurent Vivier <laurent@vivier.eu>
Message-Id: <20180305203910.10391-4-laurent@vivier.eu>
Using a local m68k floatx80_lognp1()
[copied from previous:
Written by Andreas Grabher for Previous, NeXT Computer Emulator.]
Signed-off-by: Laurent Vivier <laurent@vivier.eu>
Message-Id: <20180305203910.10391-3-laurent@vivier.eu>
This functions is needed by upcoming m68k softfloat functions.
Source code copied for WinUAE (tag 3500)
(The WinUAE file has been copied from QEMU and has
the QEMU licensing notice)
Signed-off-by: Laurent Vivier <laurent@vivier.eu>
Message-Id: <20180305203910.10391-2-laurent@vivier.eu>
Using local m68k floatx80_getman(), floatx80_getexp(), floatx80_scale()
[copied from previous:
Written by Andreas Grabher for Previous, NeXT Computer Emulator.]
Signed-off-by: Laurent Vivier <laurent@vivier.eu>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Message-Id: <20180224201802.911-5-laurent@vivier.eu>
Using a local m68k floatx80_mod()
[copied from previous:
Written by Andreas Grabher for Previous, NeXT Computer Emulator.]
The quotient byte of the FPSR is updated with
the result of the operation.
Signed-off-by: Laurent Vivier <laurent@vivier.eu>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Message-Id: <20180224201802.911-3-laurent@vivier.eu>