Commit Graph

56 Commits

Author SHA1 Message Date
Volker Rümelin
4e9bddcbaa ps2: migration support for command reply queue
Add migration support for the PS/2 keyboard command reply queue.

Signed-off-by: Volker Rümelin <vr_qemu@t-online.de>
Message-Id: <20210810133258.8231-3-vr_qemu@t-online.de>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2021-09-10 07:32:32 +02:00
Volker Rümelin
9e24b2dd77 ps2: use a separate keyboard command reply queue
A PS/2 keyboard has a separate command reply queue that is
independent of the key queue. This prevents that command replies
and keyboard input mix. Keyboard command replies take precedence
over queued keystrokes. A new keyboard command removes any
remaining command replies from the command reply queue.

Implement a separate keyboard command reply queue and clear the
command reply queue before command execution. This brings the
PS/2 keyboard emulation much closer to a real PS/2 keyboard.

The command reply queue is located in a few free bytes directly
in front of the scancode queue. Because the scancode queue has
a maximum length of 16 bytes there are 240 bytes available for
the command reply queue. At the moment only a maximum of 3 bytes
are required. For compatibility reasons rptr, wptr and count kept
their function. rptr is the start, wptr is the end and count is
the length of the entire keyboard queue. The new variable cwptr
is the end of the command reply queue or -1 if the queue is
empty. To write to the command reply queue, rptr is moved
backward by the number of required bytes and the command replies
are written to the buffer starting at the new rptr position.
After writing, cwptr is at the old rptr position. Copying cwptr
to rptr clears the command reply queue. The command reply queue
can't overflow because each new keyboard command clears the
command reply queue.

Resolves: https://gitlab.com/qemu-project/qemu/-/issues/501
Resolves: https://gitlab.com/qemu-project/qemu/-/issues/502
Signed-off-by: Volker Rümelin <vr_qemu@t-online.de>
Message-Id: <20210810133258.8231-2-vr_qemu@t-online.de>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2021-09-10 07:32:32 +02:00
Volker Rümelin
47db243233 ps2: use the whole ps2 buffer but keep queue size
Extend the used ps2 buffer size to the available buffer size but
keep the maximum ps2 queue size.

The next patch needs a few bytes of the larger buffer size.

Signed-off-by: Volker Rümelin <vr_qemu@t-online.de>
Message-Id: <20210810133258.8231-1-vr_qemu@t-online.de>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2021-09-10 07:32:32 +02:00
Philippe Mathieu-Daudé
96376ab154 hw/input/ps2: Use ps2_raise_irq() instead of open coding it
Inspired-by: Volker Rümelin <vr_qemu@t-online.de>
Signed-off-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Reviewed-by: Volker Rümelin <vr_qemu@t-online.de>
Reviewed-by: Bin Meng <bmeng.cn@gmail.com>
Message-Id: <20210513171244.3940519-1-f4bug@amsat.org>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2021-05-26 11:33:49 +02:00
Volker Rümelin
cec3252416 ps2: don't deassert irq twice if queue is empty
Don't deassert the irq twice if the queue is empty. While the
second deassertion doesn't do any harm, it's unnecessary.

Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Signed-off-by: Volker Rümelin <vr_qemu@t-online.de>
Message-Id: <20210525181441.27768-3-vr_qemu@t-online.de>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2021-05-26 11:28:14 +02:00
Volker Rümelin
7704bb02dd ps2: don't raise an interrupt if queue is full
ps2_queue() behaves differently than the very similar functions
ps2_queue_2() to ps2_queue_4(). The first one calls update_irq()
even if the queue is full, the others don't. Change ps2_queue()
to be consistent with the others.

Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Signed-off-by: Volker Rümelin <vr_qemu@t-online.de>
Message-Id: <20210525181441.27768-2-vr_qemu@t-online.de>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2021-05-26 11:27:45 +02:00
Volker Rümelin
76968101f5 ps2: fix mouse stream corruption
Commit 7abe7eb294 "ps2: Fix mouse stream corruption due to lost data"
added code to avoid mouse stream corruptions but the calculation of
the needed free queue size was wrong. Fix this.

To reproduce, open a text file with the vim 7.3 32 bit for DOS exe-
cutable in a FreeDOS client started with -display sdl and move the
mouse around for a few seconds. You will quickly see erratic mouse
movements and unexpected mouse clicks. CuteMouse (ctmouse.exe) in
FreeDOS doesn't try to re-sync the mouse stream.

Fixes: 7abe7eb294 ("ps2: Fix mouse stream corruption due to lost data")
Signed-off-by: Volker Rümelin <vr_qemu@t-online.de>
Message-Id: <20210525181441.27768-1-vr_qemu@t-online.de>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2021-05-26 11:27:16 +02:00
Daniel P. Berrangé
644f66bf5d hw/input: expand trace info reported for ps2 device
It is interesting to know if the PS2 keyboard is in translated mode, and
which of the three scancode sets are in use.

Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Signed-off-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20210309155804.306051-1-berrange@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2021-05-26 11:26:24 +02:00
Peter Maydell
019294db68 hw/input/ps2.c: Remove remnants of printf debug
In commit 5edab03d40 we added tracepoints to the ps2 keyboard
and mouse emulation. However we didn't remove all the debug-by-printf
support. In fact there is only one printf() remaining, and it is
redundant with the trace_ps2_write_mouse() event next to it.
Remove the printf() and the now-unused DEBUG* macros.

Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Reviewed-by: Stefano Garzarella <sgarzare@redhat.com>
Message-id: 20201101133258.4240-1-peter.maydell@linaro.org
2020-11-17 12:56:32 +00:00
Sven Schnelle
2a6505b0e7 hppa: add emulation of LASI PS2 controllers
Signed-off-by: Sven Schnelle <svens@stackframe.org>
Message-Id: <20191220211512.3289-5-svens@stackframe.org>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
2020-01-27 10:49:51 -08:00
Sven Schnelle
c56b620918 ps2: accept 'Set Key Make and Break' commands
HP-UX sends both the 'Set key make and break (0xfc) and
'Set all key typematic make and break' (0xfa). QEMU response
with 'Resend' as it doesn't handle these commands. HP-UX than
reports an PS/2 max retransmission exceeded error. Add these
commands and just reply with ACK.

Signed-off-by: Sven Schnelle <svens@stackframe.org>
Message-Id: <20191220211512.3289-4-svens@stackframe.org>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
2020-01-27 10:49:51 -08:00
Markus Armbruster
54d31236b9 sysemu: Split sysemu/runstate.h off sysemu/sysemu.h
sysemu/sysemu.h is a rather unfocused dumping ground for stuff related
to the system-emulator.  Evidence:

* It's included widely: in my "build everything" tree, changing
  sysemu/sysemu.h still triggers a recompile of some 1100 out of 6600
  objects (not counting tests and objects that don't depend on
  qemu/osdep.h, down from 5400 due to the previous two commits).

* It pulls in more than a dozen additional headers.

Split stuff related to run state management into its own header
sysemu/runstate.h.

Touching sysemu/sysemu.h now recompiles some 850 objects.  qemu/uuid.h
also drops from 1100 to 850, and qapi/qapi-types-run-state.h from 4400
to 4200.  Touching new sysemu/runstate.h recompiles some 500 objects.

Since I'm touching MAINTAINERS to add sysemu/runstate.h anyway, also
add qemu/main-loop.h.

Suggested-by: Paolo Bonzini <pbonzini@redhat.com>
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Message-Id: <20190812052359.30071-30-armbru@redhat.com>
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
[Unbreak OS-X build]
2019-08-16 13:37:36 +02:00
Markus Armbruster
650d103d3e Include hw/hw.h exactly where needed
In my "build everything" tree, changing hw/hw.h triggers a recompile
of some 2600 out of 6600 objects (not counting tests and objects that
don't depend on qemu/osdep.h).

The previous commits have left only the declaration of hw_error() in
hw/hw.h.  This permits dropping most of its inclusions.  Touching it
now recompiles less than 200 objects.

Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Alistair Francis <alistair.francis@wdc.com>
Message-Id: <20190812052359.30071-19-armbru@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
2019-08-16 13:31:52 +02:00
Markus Armbruster
d645427057 Include migration/vmstate.h less
In my "build everything" tree, changing migration/vmstate.h triggers a
recompile of some 2700 out of 6600 objects (not counting tests and
objects that don't depend on qemu/osdep.h).

hw/hw.h supposedly includes it for convenience.  Several other headers
include it just to get VMStateDescription.  The previous commit made
that unnecessary.

Include migration/vmstate.h only where it's still needed.  Touching it
now recompiles only some 1600 objects.

Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Alistair Francis <alistair.francis@wdc.com>
Message-Id: <20190812052359.30071-16-armbru@redhat.com>
Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
2019-08-16 13:31:52 +02:00
Markus Armbruster
71e8a91585 Include sysemu/reset.h a lot less
In my "build everything" tree, changing sysemu/reset.h triggers a
recompile of some 2600 out of 6600 objects (not counting tests and
objects that don't depend on qemu/osdep.h).

The main culprit is hw/hw.h, which supposedly includes it for
convenience.

Include sysemu/reset.h only where it's needed.  Touching it now
recompiles less than 200 objects.

Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Reviewed-by: Alistair Francis <alistair.francis@wdc.com>
Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Message-Id: <20190812052359.30071-9-armbru@redhat.com>
2019-08-16 13:31:52 +02:00
Daniel Henrique Barboza
fb06411210 qmp hmp: Make system_wakeup check wake-up support and run state
The qmp/hmp command 'system_wakeup' is simply a direct call to
'qemu_system_wakeup_request' from vl.c. This function verifies if
runstate is SUSPENDED and if the wake up reason is valid before
proceeding. However, no error or warning is thrown if any of those
pre-requirements isn't met. There is no way for the caller to
differentiate between a successful wakeup or an error state caused
when trying to wake up a guest that wasn't suspended.

This means that system_wakeup is silently failing, which can be
considered a bug. Adding error handling isn't an API break in this
case - applications that didn't check the result will remain broken,
the ones that check it will have a chance to deal with it.

Adding to that, the commit before previous created a new QMP API called
query-current-machine, with a new flag called wakeup-suspend-support,
that indicates if the guest has the capability of waking up from suspended
state. Although such guest will never reach SUSPENDED state and erroring
it out in this scenario would suffice, it is more informative for the user
to differentiate between a failure because the guest isn't suspended versus
a failure because the guest does not have support for wake up at all.

All this considered, this patch changes qmp_system_wakeup to check if
the guest is capable of waking up from suspend, and if it is suspended.
After this patch, this is the output of system_wakeup in a guest that
does not have wake-up from suspend support (ppc64):

(qemu) system_wakeup
wake-up from suspend is not supported by this guest
(qemu)

And this is the output of system_wakeup in a x86 guest that has the
support but isn't suspended:

(qemu) system_wakeup
Unable to wake up: guest is not in suspended state
(qemu)

Reported-by: Balamuruhan S <bala24@linux.vnet.ibm.com>
Signed-off-by: Daniel Henrique Barboza <danielhb413@gmail.com>
Message-Id: <20181205194701.17836-4-danielhb413@gmail.com>
Reviewed-by: Markus Armbruster <armbru@redhat.com>
Acked-by: Eduardo Habkost <ehabkost@redhat.com>
Reviewed-by: Michael S. Tsirkin <mst@redhat.com>
Signed-off-by: Markus Armbruster <armbru@redhat.com>
2018-12-18 07:55:47 +01:00
Hervé Poussineau
d2e550a828 ps2kbd: default to scan enabled after reset
A check for scan_enabled has been added to ps2_keyboard_event in commit
143c04c7e0 to prevent stream corruption.
This works well as long as operating system is resetting keyboard, or enabling it.

This fixes IBM 40p firmware, which doesn't bother sending KBD_CMD_RESET,
KBD_CMD_ENABLE or KBD_CMD_RESET_ENABLE before trying to use the keyboard.

Signed-off-by: Hervé Poussineau <hpoussin@reactos.org>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Message-id: 20181021190721.2148-1-hpoussin@reactos.org
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2018-11-27 07:47:50 +01:00
Pavel Dovgalyuk
a1f2ed2ad8 ps2: prevent changing irq state on save and load
Commit 2858ab09e6 changed
PS/2 keyboard/mouse buffers to the standard size. However, its state
may change when migrating from the old buffer size and therefore irq needs
updating. But this change made wrong, because it throws the whole queue
if there are too much data instead of cropping it.

That commit also updates irq (because the queue state may change).
But updating the irq may change the VM state (and determinism of
the execution). E.g., when replaying the execution, one may save
the VM state and the state of the interrupt controller will be updated
at the moment of saving, instead of using the recorded update events.

This patch makes the queue update deterministic: it removes the update_irq
call and crops the queue to prevent losing the characters and changing
the required irq status.

Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
Message-Id: <20180511081601.14610.39946.stgit@pasha-VirtualBox>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
2018-10-02 18:47:55 +02:00
liujunjie
b55a06df4f ps2: check PS2Queue wptr pointer in post_load routine
In commit 802cbcb730, most issues have been fixed when qemu guest
migration. But the queue size still need to check whether is equal to
PS2_QUEUE_SIZE. If yes, the wptr should set as 0. Or, wptr would larger
than PS2_QUEUE_SIZE and never come back when ps2_queue_noirq is called.
This could lead to OOB access, add check to avoid it.

Signed-off-by: liujunjie <liujunjie23@huawei.com>
Reviewed-by: Gonglei <arei.gonglei@huawei.com>
Message-id: 20180607080237.12360-1-liujunjie23@huawei.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2018-06-18 12:06:45 +02:00
Geoffrey McRae
7abe7eb294 ps2: Fix mouse stream corruption due to lost data
This fixes an issue by adding bounds checking to multi-byte packets
where the PS/2 mouse data stream may become corrupted due to data being
discarded when the PS/2 ringbuffer is full.

Interrupts for Multi-byte responses are postponed until the final byte
has been queued.

These changes fix a bug where windows guests drop the mouse device
entirely requring the guest to be restarted.

Signed-off-by: Geoffrey McRae <geoff@hostfission.com>
Message-Id: <20180507150310.2FEA0381924@moya.office.hostfission.com>

[ kraxel: codestyle fixes ]

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2018-05-15 11:31:33 +02:00
Geoffrey McRae
143c04c7e0 ps2: Clear the PS/2 queue and obey disable
This allows guest's to correctly reinitialize and identify the mouse
should the guest decide to re-scan or reset during mouse input events.

When the guest sends the "Identify" command, due to the PC's hardware
architecutre it is impossible to reliably determine the response from
the command amongst other streaming data, such as mouse or keyboard
events. Standard practice is for the guest to disable the device and
then issue the identify command, so this must be obeyed.

Signed-off-by: Geoffrey McRae <geoff@hostfission.com>
Message-Id: <20180507150303.7486B381924@moya.office.hostfission.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2018-05-15 11:22:33 +02:00
Daniel P. Berrange
ab8f9d49d6 hw: convert ps2 device to keycodemapdb
Replace the qcode_to_keycode_set1, qcode_to_keycode_set2,
and qcode_to_keycode_set3 tables with automatically
generated tables.

Missing entries in qcode_to_keycode_set1 now fixed:

 - Q_KEY_CODE_SYSRQ -> 0x54
 - Q_KEY_CODE_PRINT -> 0x54 (NB ignored due to special case)
 - Q_KEY_CODE_AGAIN -> 0xe005
 - Q_KEY_CODE_PROPS -> 0xe006
 - Q_KEY_CODE_UNDO -> 0xe007
 - Q_KEY_CODE_FRONT -> 0xe00c
 - Q_KEY_CODE_COPY -> 0xe078
 - Q_KEY_CODE_OPEN -> 0x64
 - Q_KEY_CODE_PASTE -> 0x65
 - Q_KEY_CODE_CUT -> 0xe03c
 - Q_KEY_CODE_LF -> 0x5b
 - Q_KEY_CODE_HELP -> 0xe075
 - Q_KEY_CODE_COMPOSE -> 0xe05d
 - Q_KEY_CODE_PAUSE -> 0xe046
 - Q_KEY_CODE_KP_EQUALS -> 0x59

And some mistakes corrected:

 - Q_KEY_CODE_HIRAGANA was mapped to 0x70 (Katakanahiragana)
   instead of of 0x77 (Hirigana)
 - Q_KEY_CODE_MENU was incorrectly mapped to the compose
   scancode (0xe05d) and is now mapped to 0xe01e
 - Q_KEY_CODE_FIND was mapped to 0xe065 (Search) instead
   of to 0xe041 (Find)
 - Q_KEY_CODE_POWER, SLEEP & WAKE had 0x0e instead of 0xe0
   as the prefix

Missing entries in qcode_to_keycode_set2 now fixed:

 - Q_KEY_CODE_PRINT -> 0x7f (NB ignored due to special case)
 - Q_KEY_CODE_COMPOSE -> 0xe02f
 - Q_KEY_CODE_PAUSE -> 0xe077
 - Q_KEY_CODE_KP_EQUALS -> 0x0f

And some mistakes corrected:

 - Q_KEY_CODE_HIRAGANA was mapped to 0x13 (Katakanahiragana)
   instead of of 0x62 (Hirigana)
 - Q_KEY_CODE_MENU was incorrectly mapped to the compose
   scancode (0xe02f) and is now not mapped
 - Q_KEY_CODE_FIND was mapped to 0xe010 (Search) and is now
   not mapped.
 - Q_KEY_CODE_POWER, SLEEP & WAKE had 0x0e instead of 0xe0
   as the prefix

Missing entries in qcode_to_keycode_set3 now fixed:

 - Q_KEY_CODE_ASTERISK -> 0x7e
 - Q_KEY_CODE_SYSRQ -> 0x57
 - Q_KEY_CODE_LESS -> 0x13
 - Q_KEY_CODE_STOP -> 0x0a
 - Q_KEY_CODE_AGAIN -> 0x0b
 - Q_KEY_CODE_PROPS -> 0x0c
 - Q_KEY_CODE_UNDO -> 0x10
 - Q_KEY_CODE_COPY -> 0x18
 - Q_KEY_CODE_OPEN -> 0x20
 - Q_KEY_CODE_PASTE -> 0x28
 - Q_KEY_CODE_FIND -> 0x30
 - Q_KEY_CODE_CUT -> 0x38
 - Q_KEY_CODE_HELP -> 0x09
 - Q_KEY_CODE_COMPOSE -> 0x8d
 - Q_KEY_CODE_AUDIONEXT -> 0x93
 - Q_KEY_CODE_AUDIOPREV -> 0x94
 - Q_KEY_CODE_AUDIOSTOP -> 0x98
 - Q_KEY_CODE_AUDIOMUTE -> 0x9c
 - Q_KEY_CODE_VOLUMEUP -> 0x95
 - Q_KEY_CODE_VOLUMEDOWN -> 0x9d
 - Q_KEY_CODE_CALCULATOR -> 0xa3
 - Q_KEY_CODE_AC_HOME -> 0x97

And some mistakes corrected:

 - Q_KEY_CODE_MENU was incorrectly mapped to the compose
   scancode (0x8d) and is now 0x91

Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
Message-id: 20180117164118.8510-2-berrange@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2018-01-29 09:30:25 +01:00
Prasad J Pandit
802cbcb730 ps2: check PS2Queue pointers in post_load routine
During Qemu guest migration, a destination process invokes ps2
post_load function. In that, if 'rptr' and 'count' values were
invalid, it could lead to OOB access or infinite loop issue.
Add check to avoid it.

Reported-by: Cyrille Chatras <cyrille.chatras@orange.com>
Signed-off-by: Prasad J Pandit <pjp@fedoraproject.org>
Message-id: 20171116075155.22378-1-ppandit@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2018-01-29 09:30:25 +01:00
Daniel P. Berrange
29fd23a579 ps2: fix scancodes sent for Ctrl+Pause key combination
The 'Pause' key is special in the AT set 1 / set 2 scancode definitions.

An unmodified 'Pause' key is supposed to send

 AT Set 1:  e1 1d 45 91 9d c5 (Down)  <nothing> (Up)
 AT Set 2:  e1 14 77 e1 f0 14 f0 77 (Down)  <nothing> (Up)

which QEMU gets right. When combined with Ctrl (both left and right variants),
a different sequence is expected

 AT Set 1:  e0 46 e0 c6 (Down)  <nothing> (Up)
 AT Set 2:  e0 7e e0 f0 73 (Down)  <nothing> (Up)

Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
Message-id: 20171019142848.572-8-berrange@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2017-10-23 10:50:02 +02:00
Daniel P. Berrange
927f0425c4 ps2: fix scancodess sent for Pause key in AT set 1
The ps2 device was previously fixed to send the special Pause/Print
scancode sequences in:

  commit 8c10e0baf0
  Author: Hervé Poussineau <hpoussin@reactos.org>
  Date:   Thu Sep 15 22:06:26 2016 +0200

    ps2: use QEMU qcodes instead of scancodes

The sequence used for Pause had a small typo in the AT set 1, with a 0xe1
accidentally changed to 0x91.  This is not immediately visible with Linux
guests since they run the ps2 device with AT set 2 scancodes.

Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
Message-id: 20171019142848.572-7-berrange@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2017-10-23 10:50:02 +02:00
Daniel P. Berrange
8f63458ff7 ps2: fix scancodes sent for Shift/Ctrl+Print key combination
The 'Print' key is special in the AT set 1 / set 2 scancode definitions.

An unmodified 'Print' key is supposed to send

 AT Set 1:  e0 2a e0 37 (Down)  e0 b7 e0 aa (Up)
 AT Set 2:  e0 12 e0 7c (Down)  e0 f0 7c e0 f0 12 (Up)

which QEMU gets right. When combined with Shift/Ctrl (both left and right
variants), the leading two bytes should be dropped, resulting in

 AT Set 1:  e0 37 (Down)  e0 b7 (Up)
 AT Set 2:  e0 7c (Down)  e0 f0 7c (Up)

This difference is pretty benign, since of all the operating systems I have
checked (Linux, FreeBSD and OpenStack), none bother to check the leading two
bytes anyway. This change none the less makes the ps2 device better follow real
hardware behaviour.

Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
Message-id: 20171019142848.572-6-berrange@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2017-10-23 10:50:02 +02:00
Daniel P. Berrange
620775d1d8 ps2: fix scancodes sent for Alt-Print key combination (aka SysRq)
The 'Print' key is special in the AT set 1 / set 2 scancode definitions.

An unmodified 'Print' key is supposed to send

 AT Set 1:  e0 2a e0 37 (Down)  e0 b7 e0 aa (Up)
 AT Set 2:  e0 12 e0 7c (Down)  e0 f0 7c e0 f0 12 (Up)

which QEMU gets right. When pressed in combination with the 'Alt_L' or 'Alt_R'
keys (which signify SysRq), the scancodes are required to follow a different
scheme. With Alt_L, the expected sequences are

 AT set 1:  38, 54 (Down) d4, b8 (Up)
 AT set 2:  11, 84 (Down) f0 84, f0 11 (Up)

And with Alt_R

 AT set 1:  e0 38, 54 (Down) d4, e0 b8 (Up)
 AT set 2:  e0 11, 84 (Down) f0 84, f0 e0 11 (Up)

It is actually slightly more complicated than that, because (according results
of 'showkey -s', keyboards will in fact first release the currently pressed
modifier before sending the sequence above (which effectively re-presses &
then releases the modifier) and finally re-press the original modifier
afterwards. IOW, with Alt_L we need to send

 AT set 1:  b8, 38, 54 (Down) d4, b8, 38 (Up)
 AT set 2:  f0 11, 11, 84 (Down) f0 84, f0 11, 11 (Up)

And with Alt_R

 AT set 1:  e0 b8, e0 38, 54 (Down) d4, e0 b8, e0 38 (Up)
 AT set 2:  e0 f0 11, e0 11, 84 (Down) f0 84, e0 f0 11, e0 11 (Up)

The AT set 3 scancodes have no special handling for Alt-Print.

Rather than fixing the handling of the 'print' key in the ps2 driver to consider
the Alt modifiers, way back, a patch was commited that defined an extra 'sysrq'
key name:

  commit f2289cb692
  Author: balrog <balrog@c046a42c-6fe2-441c-8c8c-71466251a162>
  Date:   Wed Jun 4 10:14:16 2008 +0000

    Add sysrq to key names known by "sendkey".

    Adding sysrq keycode to the table enabling running sysrq debugging in
    the guest via the monitor sendkey command, like:

    (qemu) sendkey alt-sysrq-t

    Tested on x86-64 target and Linux guest.

    Signed-off-by: Ryan Harper <ryanh@us.ibm.com>

With this patch QEMU would send

 AT set 1:  38, 54 (Down) d4, b8 (Up)
 AT set 2:  11, 84 (Down) f0 84, f0 11 (Up)

but this doesn't match what actual real keyboards send, as it is not releasing
the original modifier & pressing it again afterwards. In addition the original
problem remains, and a new problem was added:

  - The sequence 'alt-print-t' is still broken, acting as if 'print-t' was
    requested
  - The sequence 'sysrq-t' is broken, injecting an undefine scancode sequence
    tot he guest os (bare 0x54)

To deal with this mess we make these changes to the ps2 code, so that we track
the state of modifier keys (Alt, Shift, Ctrl - both left & right). Then we can
vary what scancodes are sent for Q_KEY_CODE_PRINT according to the Alt key
modifier state

Interestingly, it appears that of operating systems I've checked (Linux, FreeBSD
and OpenSolaris), none of them actually bother to validate the full sequences
for a unmodified 'Print' key. They all just ignore the leading "e0 2a" and
trigger based off "e0 37" alone. The latter two byte sequence is what keyboards
send with 'Print' is combined with 'Shift' or 'Ctrl' modifiers.

Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
Message-id: 20171019142848.572-5-berrange@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2017-10-23 10:50:02 +02:00
Dr. David Alan Gilbert
44b1ff319c migration: pre_save return int
Modify the pre_save method on VMStateDescription to return an int
rather than void so that it potentially can fail.

Changed zillions of devices to make them return 0; the only
case I've made it return non-0 is hw/intc/s390_flic_kvm.c that already
had an error_report/return case.

Note: If you add an error exit in your pre_save you must emit
an error_report to say why.

Signed-off-by: Dr. David Alan Gilbert <dgilbert@redhat.com>
Message-Id: <20170925112917.21340-2-dgilbert@redhat.com>
Reviewed-by: Peter Xu <peterx@redhat.com>
Reviewed-by: Cornelia Huck <cohuck@redhat.com>
Reviewed-by: Juan Quintela <quintela@redhat.com>
Signed-off-by: Dr. David Alan Gilbert <dgilbert@redhat.com>
2017-09-27 11:35:59 +01:00
Gerd Hoffmann
103dce8f75 ui: drop ac_search and ac_stop
Both keys exist already: "ac_search" is "find" and "ac_stop" is "stop".

Fixes: 37810e8055
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Daniel P. Berrange <berrange@redhat.com>
Message-id: 20170728063415.27480-1-kraxel@redhat.com
2017-07-28 12:35:40 +02:00
Gerd Hoffmann
912092b8e4 ui: drop altgr and altgr_r QKeyCodes
The right alt key (alt_r aka KEY_RIGHTALT) is used for AltGr.
The altgr and altgr_r keys simply don't exist.  Drop them.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Eric Blake <eblake@redhat.com>
Message-id: 20170727104720.30061-1-kraxel@redhat.com
2017-07-27 14:23:33 +02:00
Gerd Hoffmann
0500cb1d25 ps2: enable multimedia keys
Fixes: 8c10e0baf0
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Eric Blake <eblake@redhat.com>
Message-id: 20170726152918.11995-6-kraxel@redhat.com
2017-07-27 14:23:10 +02:00
Gerd Hoffmann
6e24ee0c1e ps2: reset queue in ps2_reset_keyboard
When the guest resets the keyboard also clear the queue.  It is highly
unlikely that the guest is still interested in the events stuck in the
queue, and it avoids confusing the guest in case the queue is full and
the ACK can't be queued up.

Fixes: https://bugzilla.redhat.com/show_bug.cgi?id=1372583
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20170606112105.13331-4-kraxel@redhat.com
2017-06-23 11:51:50 +02:00
Gerd Hoffmann
954ee55bd5 ps2: add ps2_reset_queue
Factor out ps2 queue reset to a separate function.
No functional change.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20170606112105.13331-3-kraxel@redhat.com
2017-06-23 11:51:50 +02:00
Gerd Hoffmann
8498bb8d2e ps2: add and use PS2State typedef
Cleanup: Create and use a typedef for PS2State and stop passing void
pointers.  No functional change.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20170606112105.13331-2-kraxel@redhat.com
2017-06-23 11:51:50 +02:00
Fabian Lesniak
8b0caab07b ps2: add support for mice with extra/side buttons
This enables the ps2 controller to process mouse events for buttons 4 and 5.
Additionally, distinct definitions for the ps2 mouse button state are
introduced. The legacy definitions from console.h are not used anymore.

Signed-off-by: Fabian Lesniak <fabian@lesniak-it.de>
Message-id: 20161206190007.7539-3-fabian@lesniak-it.de
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2017-01-31 08:14:51 +01:00
OGAWA Hirofumi
e934644126 ps2: Fix lost scancodes by recent changes
With "ps2: use QEMU qcodes instead of scancodes", key handling was
changed to qcode base. But all scancodes are not converted to new one.

This adds some missing qcodes/scancodes what I found in using.

[set1 and set3 are from <hpoussin@reactos.org>]
Signed-off-by: OGAWA Hirofumi <hirofumi@mail.parknet.co.jp>
Reviewed-by: Hervé Poussineau <hpoussin@reactos.org>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2017-01-10 08:14:20 +01:00
Hervé Poussineau
ec044a80e7 ps2: do not generate invalid key codes for unknown keys
Instead, print a warning message.

Signed-off-by: Hervé Poussineau <hpoussin@reactos.org>
Message-id: 1473969987-5890-6-git-send-email-hpoussin@reactos.org
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2016-09-28 14:03:42 +02:00
Hervé Poussineau
8c10e0baf0 ps2: use QEMU qcodes instead of scancodes
This fixes problems with translated set 1, where most make code were wrong.
This fixes problems with set 3 for extended keys (like arrows) and lot of other keys.
Added a FIXME for set 3, where most keys must not (by default) deliver a break code.

Detailed list of changes on untranslated set 2:
- change of ALTGR break code from 0xe4 to 0xf0 0x08
- change of ALTGR_R break code from 0xe0 0xe4 to 0xe0 0xf0 0x08
- change of F7 make code from 0x02 to 0x83
- change of F7 break code from 0xf0 0x02 to 0xf0 0x83
- change of PRINT make code from 0xe0 0x7c to 0xe0 0x12 0xe0 0x7c
- change of PRINT break code from 0xe0 0xf0 0x7c to 0xe0 0xf0 0x7c 0xe0 0xf0 0x12
- change of PAUSE key: new make code = old make code + old break code, no more break code
- change on RO break code from 0xf3 to 0xf0 0x51
- change on KP_COMMA break code from 0xfe to 0xf0 0x6d

Detailed list of changes on translated set 2 (the most commonly used):
- change of PRINT make code from 0xe0 0x37 to 0xe0 0x2a 0xe0 0x37
- change of PRINT break code from 0xe0 0xb7 to 0xe0 0xb7 0xe0 0xaa
- change of PAUSE key: new make code = old make code + old break code, no more break code

Reference:
http://www.computer-engineering.org/ps2keyboard/scancodes1.html
http://www.computer-engineering.org/ps2keyboard/scancodes2.html
http://www.computer-engineering.org/ps2keyboard/scancodes3.html
Signed-off-by: Hervé Poussineau <hpoussin@reactos.org>
Message-id: 1473969987-5890-5-git-send-email-hpoussin@reactos.org
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2016-09-28 14:03:42 +02:00
Hervé Poussineau
57d5c005d3 ps2: allow keycode translation for all scancode sets
Change ps2_put_keycode to get an untranslated scancode, which is translated if needed.

As qemu_input_key_value_to_scancode() gives translated scancodes, untranslate them
in ps2_keyboard_event first before giving them to ps2_put_keycode.

Results are not changed, except for some keys in translated set 3.

Translation table is available at
https://www.win.tue.nl/~aeb/linux/kbd/scancodes-10.html

Signed-off-by: Hervé Poussineau <hpoussin@reactos.org>
Message-id: 1473969987-5890-4-git-send-email-hpoussin@reactos.org
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2016-09-28 14:03:18 +02:00
Hervé Poussineau
4df23b64c5 ps2: correctly handle 'get/set scancode' command
When getting scancode, current scancode must be preceded from reply ack.
When setting scancode, we must reject invalid scancodes.

Signed-off-by: Hervé Poussineau <hpoussin@reactos.org>
Message-id: 1473969987-5890-3-git-send-email-hpoussin@reactos.org
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2016-09-28 14:03:18 +02:00
Hervé Poussineau
06b3611fc2 ps2: reject unknown commands, instead of blindly accepting them
Signed-off-by: Hervé Poussineau <hpoussin@reactos.org>
Message-id: 1473969987-5890-2-git-send-email-hpoussin@reactos.org
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2016-09-28 14:03:18 +02:00
Hervé Poussineau
089adafdc6 ps2kbd: default to scancode_set 2, as with KBD_CMD_RESET
This line has been added in commit ef74679a81 with
other initializations. However, scancode set 0 doesn't exist (only 1, 2, 3).
This works well as long as operating system is resetting keyboard, or overwriting
the current scancode set with the one it wants.

This fixes IBM 40p firmware, which doesn't bother sending KBD_CMD_RESET or KBD_CMD_SCANCODE.

Signed-off-by: Hervé Poussineau <hpoussin@reactos.org>
Message-Id: <1458714100-28885-1-git-send-email-hpoussin@reactos.org>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
2016-04-08 00:07:36 +02:00
Eric Blake
32bafa8fdd qapi: Don't special-case simple union wrappers
Simple unions were carrying a special case that hid their 'data'
QMP member from the resulting C struct, via the hack method
QAPISchemaObjectTypeVariant.simple_union_type().  But by using
the work we started by unboxing flat union and alternate
branches, coupled with the ability to visit the members of an
implicit type, we can now expose the simple union's implicit
type in qapi-types.h:

| struct q_obj_ImageInfoSpecificQCow2_wrapper {
|     ImageInfoSpecificQCow2 *data;
| };
|
| struct q_obj_ImageInfoSpecificVmdk_wrapper {
|     ImageInfoSpecificVmdk *data;
| };
...
| struct ImageInfoSpecific {
|     ImageInfoSpecificKind type;
|     union { /* union tag is @type */
|         void *data;
|-        ImageInfoSpecificQCow2 *qcow2;
|-        ImageInfoSpecificVmdk *vmdk;
|+        q_obj_ImageInfoSpecificQCow2_wrapper qcow2;
|+        q_obj_ImageInfoSpecificVmdk_wrapper vmdk;
|     } u;
| };

Doing this removes asymmetry between QAPI's QMP side and its
C side (both sides now expose 'data'), and means that the
treatment of a simple union as sugar for a flat union is now
equivalent in both languages (previously the two approaches used
a different layer of dereferencing, where the simple union could
be converted to a flat union with equivalent C layout but
different {} on the wire, or to an equivalent QMP wire form
but with different C representation).  Using the implicit type
also lets us get rid of the simple_union_type() hack.

Of course, now all clients of simple unions have to adjust from
using su->u.member to using su->u.member.data; while this touches
a number of files in the tree, some earlier cleanup patches
helped minimize the change to the initialization of a temporary
variable rather than every single member access.  The generated
qapi-visit.c code is also affected by the layout change:

|@@ -7393,10 +7393,10 @@ void visit_type_ImageInfoSpecific_member
|     }
|     switch (obj->type) {
|     case IMAGE_INFO_SPECIFIC_KIND_QCOW2:
|-        visit_type_ImageInfoSpecificQCow2(v, "data", &obj->u.qcow2, &err);
|+        visit_type_q_obj_ImageInfoSpecificQCow2_wrapper_members(v, &obj->u.qcow2, &err);
|         break;
|     case IMAGE_INFO_SPECIFIC_KIND_VMDK:
|-        visit_type_ImageInfoSpecificVmdk(v, "data", &obj->u.vmdk, &err);
|+        visit_type_q_obj_ImageInfoSpecificVmdk_wrapper_members(v, &obj->u.vmdk, &err);
|         break;
|     default:
|         abort();

Signed-off-by: Eric Blake <eblake@redhat.com>
Message-Id: <1458254921-17042-13-git-send-email-eblake@redhat.com>
Signed-off-by: Markus Armbruster <armbru@redhat.com>
2016-03-18 10:29:26 +01:00
Eric Blake
b5a1b44318 ui: Shorten references into InputEvent
An upcoming patch will alter how simple unions, like InputEvent, are
laid out, which will impact all lines of the form 'evt->u.XXX'
(expanding it to the longer 'evt->u.XXX.data').  For better
legibility in that patch, and less need for line wrapping, it's better
to use a temporary variable to reduce the effect of a layout change to
just the variable initializations, rather than every reference within
an InputEvent.

There was one instance in hid.c:hid_pointer_event() where the code
was referring to evt->u.rel inside the case label where evt->u.abs
is the correct name; thankfully, both members of the union have the
same type, so it happened to work, but it is now cleaner.

Signed-off-by: Eric Blake <eblake@redhat.com>
Message-Id: <1457021813-10704-8-git-send-email-eblake@redhat.com>
Signed-off-by: Markus Armbruster <armbru@redhat.com>
2016-03-05 10:41:55 +01:00
Gerd Hoffmann
f22d0af076 qapi: rename input buttons
All lowercase, use-dash instead of CamelCase.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Daniel P. Berrange <berrange@redhat.com>
Reviewed-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Eric Blake <eblake@redhat.com>
2016-03-01 08:19:07 +01:00
Peter Maydell
0430891ce1 hw: Clean up includes
Clean up includes so that osdep.h is included first and headers
which it implies are not included manually.

This commit was created with scripts/clean-includes.

Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Message-id: 1453832250-766-38-git-send-email-peter.maydell@linaro.org
2016-01-29 15:07:25 +00:00
Eric Blake
d20a580bc0 qapi: Change munging of CamelCase enum values
When munging enum values, the fact that we were passing the entire
prefix + value through camel_to_upper() meant that enum values
spelled with CamelCase could be turned into CAMEL_CASE.  However,
this provides a potential collision (both OneTwo and One-Two would
munge into ONE_TWO) for enum types, when the same two names are
valid side-by-side as QAPI member names.  By changing the generation
of enum constants to always be prefix + '_' + c_name(value,
False).upper(), and ensuring that there are no case collisions (in
the next patches), we no longer have to worry about names that
would be distinct as QAPI members but collide as variant tag names,
without having to think about what munging the heuristics in
camel_to_upper() will actually perform on an enum value.

Making the change will affect enums that did not follow coding
conventions, using 'CamelCase' rather than desired 'lower-case'.

Thankfully, there are only two culprits: InputButton and ErrorClass.
We already tweaked ErrorClass to make it an alias of QapiErrorClass,
where only the alias needs changing rather than the whole tree.  So
the bulk of this change is modifying INPUT_BUTTON_WHEEL_UP to the
new INPUT_BUTTON_WHEELUP (and likewise for WHEELDOWN).  That part
of this commit may later need reverting if we rename the enum
constants from 'WheelUp' to 'wheel-up' as part of moving
x-input-send-event to a stable interface; but at least we have
documentation bread crumbs in place to remind us (commit 513e7cd),
and it matches the fact that SDL constants are also spelled
SDL_BUTTON_WHEELUP.

Suggested by: Markus Armbruster <armbru@redhat.com>
Signed-off-by: Eric Blake <eblake@redhat.com>
Message-Id: <1447836791-369-27-git-send-email-eblake@redhat.com>
[Commit message tweaked]
Signed-off-by: Markus Armbruster <armbru@redhat.com>
2015-12-17 08:21:28 +01:00
Eric Blake
7fb1cf1606 qapi: Don't let implicit enum MAX member collide
Now that we guarantee the user doesn't have any enum values
beginning with a single underscore, we can use that for our
own purposes.  Renaming ENUM_MAX to ENUM__MAX makes it obvious
that the sentinel is generated.

This patch was mostly generated by applying a temporary patch:

|diff --git a/scripts/qapi.py b/scripts/qapi.py
|index e6d014b..b862ec9 100644
|--- a/scripts/qapi.py
|+++ b/scripts/qapi.py
|@@ -1570,6 +1570,7 @@ const char *const %(c_name)s_lookup[] = {
|     max_index = c_enum_const(name, 'MAX', prefix)
|     ret += mcgen('''
|     [%(max_index)s] = NULL,
|+// %(max_index)s
| };
| ''',
|                max_index=max_index)

then running:

$ cat qapi-{types,event}.c tests/test-qapi-types.c |
    sed -n 's,^// \(.*\)MAX,s|\1MAX|\1_MAX|g,p' > list
$ git grep -l _MAX | xargs sed -i -f list

The only things not generated are the changes in scripts/qapi.py.

Rejecting enum members named 'MAX' is now useless, and will be dropped
in the next patch.

Signed-off-by: Eric Blake <eblake@redhat.com>
Message-Id: <1447836791-369-23-git-send-email-eblake@redhat.com>
Reviewed-by: Juan Quintela <quintela@redhat.com>
[Rebased to current master, commit message tweaked]
Signed-off-by: Markus Armbruster <armbru@redhat.com>
2015-12-17 08:21:28 +01:00
Eric Blake
568c73a478 input: Convert to new qapi union layout
We have two issues with our qapi union layout:
1) Even though the QMP wire format spells the tag 'type', the
C code spells it 'kind', requiring some hacks in the generator.
2) The C struct uses an anonymous union, which places all tag
values in the same namespace as all non-variant members. This
leads to spurious collisions if a tag value matches a non-variant
member's name.

Make the conversion to the new layout for input-related code.

Signed-off-by: Eric Blake <eblake@redhat.com>
Message-Id: <1445898903-12082-20-git-send-email-eblake@redhat.com>
[Commit message tweaked slightly]
Signed-off-by: Markus Armbruster <armbru@redhat.com>
2015-11-02 08:30:28 +01:00
Juan Quintela
5cd8cadae8 migration: Use normal VMStateDescriptions for Subsections
We create optional sections with this patch.  But we already have
optional subsections.  Instead of having two mechanism that do the
same, we can just generalize it.

For subsections we just change:

- Add a needed function to VMStateDescription
- Remove VMStateSubsection (after removal of the needed function
  it is just a VMStateDescription)
- Adjust the whole tree, moving the needed function to the corresponding
  VMStateDescription

Signed-off-by: Juan Quintela <quintela@redhat.com>
2015-06-12 06:53:57 +02:00