Pass a single GraphicHwOps struct pointer to graphic_console_init,
instead of a bunch of function pointers.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Screendumps are alot simpler as we can update non-active
QemuConsoles now. So we only need to update the QemuConsole
we want write out, then dump the DisplaySurface content into
a ppm file. Done.
No console switching needed. No special support code in the
gfx card emulation needed. Zap it all. Also move ppm_save
out of the vga code and next to the qmp_screendump function.
For now screen dumping is limited to console #0 (like it used
to be), even though it is dead simple to extend it to other
consoles. I wanna finish the console cleanup before setting
new qapi interfaces into stone.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Tested-by: Igor Mitsyanko <i.mitsyanko@gmail.com>
Many of these should be cleaned up with proper qdev-/QOM-ification.
Right now there are many catch-all headers in include/hw/ARCH depending
on cpu.h, and this makes it necessary to compile these files per-target.
However, fixing this does not belong in these patches.
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Move it to qom/cpu.h to avoid issues with include order.
Change pc_acpi_smi_interrupt() opaque to X86CPU.
Signed-off-by: Andreas Färber <afaerber@suse.de>
Move it to qom/cpu.c to avoid build failures depending on include order
of cpu-qom.h and exec/cpu-all.h.
Change opaques of various ..._irq_handler() functions to the
appropriate CPU type to facilitate using cpu_reset_interrupt().
Fix Coding Style issues while at it (missing braces, indentation).
Signed-off-by: Andreas Färber <afaerber@suse.de>