Most of the codebase uses 'CPUState *cpu' or 'CPUState *cs'.
While 'cpu_state' is kind of explicit, it makes the code
harder to review. Simply rename as 'cs'.
Acked-by: Richard Henderson <richard.henderson@linaro.org>
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Tested-by: Peter Maydell <peter.maydell@linaro.org>
Message-Id: <20230624174121.11508-16-philmd@linaro.org>
No need for this helper to access the CPUState::accel field.
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Message-Id: <20230624174121.11508-15-philmd@linaro.org>
We want all accelerators to share the same opaque pointer in
CPUState. Rename WHPX 'whpx_vcpu' as 'AccelCPUState'; use
the typedef.
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Message-Id: <20230624174121.11508-14-philmd@linaro.org>
No need for this helper to access the CPUState::accel field.
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Message-Id: <20230624174121.11508-12-philmd@linaro.org>
We want all accelerators to share the same opaque pointer in
CPUState. Rename NVMM 'qemu_vcpu' as 'AccelCPUState'; directly
use the typedef, remove unnecessary casts.
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Message-Id: <20230624174121.11508-11-philmd@linaro.org>
hThread variable is only used by the HAX accelerator,
so move it to the accelerator specific context.
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Message-Id: <20230624174121.11508-9-philmd@linaro.org>
We want all accelerators to share the same opaque pointer in
CPUState. Start with the HAX context, renaming its forward
declarated structure 'hax_vcpu_state' as 'AccelCPUState'.
Document the CPUState field. Directly use the typedef.
Remove the amusing but now unnecessary casts in NVMM / WHPX.
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Message-Id: <20230624174121.11508-8-philmd@linaro.org>
All accelerators will share a single opaque context
in CPUState. Start by renaming 'hax_vcpu' as 'accel'.
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Message-Id: <20230624174121.11508-7-philmd@linaro.org>
When the vCPU thread finished its processing, destroy
it and signal its destruction to generic vCPU management
layer.
Add a sanity check for the vCPU accelerator context.
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Message-Id: <20230624174121.11508-6-philmd@linaro.org>
hThread is only used on the error path in hax_kick_vcpu_thread().
Fixes: b0cb0a66d6 ("Plumb the HAXM-based hardware acceleration support")
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Message-Id: <20230624174121.11508-5-philmd@linaro.org>
On Windows hosts, cpu->hThread is assigned but never accessed:
remove it.
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Message-Id: <20230624174121.11508-4-philmd@linaro.org>
These headers are meant to be include by any file to check
the availability of accelerators, thus are not accelerator
specific.
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Acked-by: Richard Henderson <richard.henderson@linaro.org>
Message-Id: <20230624174121.11508-3-philmd@linaro.org>
Since MinGW commit 395dcfdea ("rename hyper-v headers and def
files to lower case") [*], WinHvPlatform.h and WinHvEmulation.h
got respectively renamed as winhvplatform.h / winhvemulation.h.
The mingw64-headers package included in the Fedora version we
use for CI does include this commit; and meson fails to detect
these present-but-renamed headers while cross-building (on
case-sensitive filesystems).
Use the renamed header in order to detect and successfully
cross-build with the WHPX accelerator.
Note, on Windows hosts, the libraries are still named as
WinHvPlatform.dll and WinHvEmulation.dll, so we don't bother
renaming the definitions used by load_whp_dispatch_fns() in
target/i386/whpx/whpx-all.c.
[*] https://sourceforge.net/p/mingw-w64/mingw-w64/ci/395dcfdea
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230624142211.8888-3-philmd@linaro.org>
Since commit 93cc0506f6 ("tests/docker: Use Fedora containers
for MinGW cross-builds in the gitlab-CI") the MinGW toolchain
is packaged inside the fedora-win[32/64]-cross images.
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230624142211.8888-2-philmd@linaro.org>
r.bolshakov@yadro.com is bouncing: Update Roman's email address
using one found somewhere on the Internet; this way he can Ack-by.
(Reorder Taylor's line to keep the section sorted alphabetically).
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Reviewed-by: Roman Bolshakov <rbolshakov@ddn.com>
Message-Id: <20230624174121.11508-2-philmd@linaro.org>
When the client implements "org.qemu.Display1.Listener.Win32.D3d11" and
we are running on ANGLE/win32, share the scanout texture with the peer
process, and draw with ScanoutTexture2d/UpdateTexture2d methods.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-22-marcandre.lureau@redhat.com>
Enable D3D texture sharing when possible, and pass it to the texture
display callbacks.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-21-marcandre.lureau@redhat.com>
The following patch will get the underlying D3D11 Texture2D from the
virgl renderer scanout. Pass it along to the texture scanout callbacks
as a priliminary step, to simplify review.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-20-marcandre.lureau@redhat.com>
Check if ANGLE is being used with D3D backend.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-19-marcandre.lureau@redhat.com>
virgl offers a few features that require to have access to the
underlying EGLDisplay. This is the case for the D3D texture sharing support.
The API callback is merged for virgl 1.0:
https://gitlab.freedesktop.org/virgl/virglrenderer/-/merge_requests/1113
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-18-marcandre.lureau@redhat.com>
Enable usage of dbus,gl= on win32. At this point, the scanout texture is
read on the DisplaySurface memory, and the client is then updated with
the "2D" API (with shared memory if possible).
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-16-marcandre.lureau@redhat.com>
Similar to egl_fb_read(), same limitations, but with extra arguments to
read a subset of the framebuffer. Used in following commits.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-15-marcandre.lureau@redhat.com>
Windows GL drivers are notoriously not very good. Otoh, ANGLE provides
rock solid GLES implementation on top of direct3d. We should recommend
it and default to ES when using EGL (users can easily override this if
necessary)
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-14-marcandre.lureau@redhat.com>
Make GBM optional for EGL code, and enable the build for win32.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-13-marcandre.lureau@redhat.com>
When the display surface has an associated HANDLE, we can duplicate it
to the client process and let it map the memory to avoid expensive copies.
Introduce two new win32-specific methods ScanoutMap and UpdateMap. The
first is used to inform the listener about the a shared map
availability, and the second for display updates.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-12-marcandre.lureau@redhat.com>
Allocate pixman bits for scanouts with qemu_win32_map_alloc() so we can
set a shareable handle on the associated display surface.
Note: when bits are provided to pixman_image_create_bits(), you must also give
the rowstride (the argument is ignored when bits is NULL)
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-11-marcandre.lureau@redhat.com>
Introduce qemu_win32_map_alloc() and qemu_win32_map_free() to allocate
shared memory mapping. The handle can be used to share the mapping with
another process.
Teach qemu_create_displaysurface() to allocate shared memory. Following
patches will introduce other places for shared memory allocation.
Other patches for -display dbus will share the memory when possible with
the client, to avoid expensive memory copy between the processes.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-10-marcandre.lureau@redhat.com>
This property is similar to ``org.freedesktop.DBus.Interfaces`` property
on the bus interface: it's an array of strings listing the extra
interfaces and capabilities available, in a convenient way.
Most interfaces are implicit, as they are required. For
``org/qemu/Display1_$id``, we can list the Keyboard And Mouse
interfaces. Those could be optional.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-9-marcandre.lureau@redhat.com>
Used in the following test on win32, to share sockets with the QEMU
process.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Thomas Huth <thuth@redhat.com>
Message-Id: <20230606115658.677673-7-marcandre.lureau@redhat.com>
D-Bus doesn't support fd-passing on Windows (AF_UNIX doesn't have
SCM_RIGHTS yet, but there are other means to share objects. I have
proposed various solutions upstream, but none seem fitting enough atm).
To make the "-display dbus" work on Windows, implement an alternative
D-Bus interface where all the 'h' (FDs) arguments are replaced with
'ay' (WSASocketW data), and sockets are passed to the other end via
WSADuplicateSocket().
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-6-marcandre.lureau@redhat.com>
gdbus-codegen doesn't support conditions or pre-processing.
Rather than duplicating D-Bus interfaces for win32 adaptation, let's
have a preprocess step, so we can have platform-specific interfaces.
The python script is based on
https://github.com/peitaosu/XML-Preprocessor, with bug fixes, some
testing and replacing lxml dependency with the built-in xml module.
This preprocessing syntax style is not very common, but is similar to
the one provided by WiX (https://wixtoolset.org/docs/v3/overview/preprocessor/)
or wixl, that we adopted in QEMU for packaging the guest agent.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-5-marcandre.lureau@redhat.com>
D-Bus on windows doesn't support fd-passing. Let's isolate the
fdlist-related code as a first step, before adding Windows support,
using another mechanism.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-4-marcandre.lureau@redhat.com>
eglMakeCurrent() returns 1/EGL_TRUE on success. This is not what the
callback expects, where 0 indicates success.
While at it, print the EGL error to ease debugging.
As with virgl_renderer_callbacks, the return value is now checked since
version >= 4:
7f09e6bf0c
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-3-marcandre.lureau@redhat.com>
It will be used from other units.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-2-marcandre.lureau@redhat.com>
Set vc->gfx.guest_fb.dmabuf to NULL to prevent any further access
to it after the dmabuf is released.
v2: move declaration of vc inside ifdef
Cc: Gerd Hoffmann <kraxel@redhat.com>
Cc: Marc-André Lureau <marcandre.lureau@redhat.com>
Cc: Vivek Kasireddy <vivek.kasireddy@intel.com>
Signed-off-by: Dongwon Kim <dongwon.kim@intel.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-ID: <20230627005316.5627-1-dongwon.kim@intel.com>
Respond with VIRTIO_GPU_RESP_ERR_OUT_OF_MEMORY if it fails to create
an udmabuf for the blob resource.
v2: consolidated return statments and removed an unnecessary style change
Cc: Gerd Hoffmann <kraxel@redhat.com>
Cc: Marc-André Lureau <marcandre.lureau@redhat.com>
Cc: Vivek Kasireddy <vivek.kasireddy@intel.com>
Signed-off-by: Dongwon Kim <dongwon.kim@intel.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-ID: <20230627003453.5321-1-dongwon.kim@intel.com>
x and y offsets and width and height of the scanout texture
is not correctly configured in case guest scanout frame is
dmabuf.
Cc: Gerd Hoffmann <kraxel@redhat.com>
Cc: Marc-André Lureau <marcandre.lureau@redhat.com>
Cc: Vivek Kasireddy <vivek.kasireddy@intel.com>
Signed-off-by: Dongwon Kim <dongwon.kim@intel.com>
Message-ID: <20230621213150.29573-1-dongwon.kim@intel.com>
There were often cases where a scanout blob sometimes has just 1 entry
that is linked to many pages in it. So just checking whether iov_cnt is 1
is not enough for screening small, non-scanout blobs. Therefore adding
iov_len check as well to make sure it creates an udmabuf only for a scanout
blob, which is at least bigger than one page size.
Cc: Gerd Hoffmann <kraxel@redhat.com>
Cc: Marc-André Lureau <marcandre.lureau@redhat.com>
Cc: Vivek Kasireddy <vivek.kasireddy@intel.com>
Signed-off-by: Dongwon Kim <dongwon.kim@intel.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-ID: <20230621222704.29932-1-dongwon.kim@intel.com>
In the case where the console does not have gl capability, and
if blob is set to true, make sure that the display updates still
work. Commit e86a93f554 accidentally broke this by misplacing
the return statement (in resource_flush) causing the updates to
be silently ignored.
Fixes: e86a93f554 ("virtio-gpu: splitting one extended mode guest fb into n-scanouts")
Cc: Gerd Hoffmann <kraxel@redhat.com>
Cc: Marc-André Lureau <marcandre.lureau@redhat.com>
Cc: Dongwon Kim <dongwon.kim@intel.com>
Signed-off-by: Vivek Kasireddy <vivek.kasireddy@intel.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-ID: <20230623060454.3749910-1-vivek.kasireddy@intel.com>
So that clients making use of the DBus backend could
send touch events through the new org.qemu.Display1.Touch
interface
Signed-off-by: Bilal Elmoussaoui <belmouss@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230619095337.9899-3-belmouss@redhat.com>
To share code between the GTK and DBus UI bakcends
see the next commit for details
Signed-off-by: Bilal Elmoussaoui <belmouss@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230619095337.9899-2-belmouss@redhat.com>
If the monitor or the serial port use STDIO as backend on Windows 11 host,
e.g. -nographic options is used, the monitor or the guest Linux do not
response to arrow keys.
When Windows creates a console, ENABLE_VIRTUAL_PROCESS_INPUT is disabled
by default. Arrow keys cannot be retrieved by ReadFile or ReadConsoleInput
functions.
Add ENABLE_VIRTUAL_PROCESS_INPUT to the flag which is passed to SetConsoleMode,
when opening stdio console.
Resolves: https://gitlab.com/qemu-project/qemu/-/issues/1674
Signed-off-by: Zhang Huasen <huasenzhang@foxmail.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <tencent_8DA57B405D427A560FD40F8FB0C0B1ADDE09@qq.com>
The following points sometimes can reduce much data
to copy:
1. When width matches, we can transfer data with one
call of iov_to_buf().
2. Only the required height need to transfer, not
whole image.
Signed-off-by: Keqian Zhu <zhukeqian1@huawei.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230612021358.25068-1-zhukeqian1@huawei.com>
When OpenGL is enabled, create only the OpenGL context, ignoring the SDL
renderer as it is unused anyway.
Signed-off-by: Antonio Caggiano <quic_acaggian@quicinc.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230612091959.2983-1-quic_acaggian@quicinc.com>
libepoxy handles loading the function pointer and dispatching the call,
so you don't have to worry about it.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230515132455.1025608-1-marcandre.lureau@redhat.com>