Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Jose R. Ziviani <jziviani@suse.de>
Message-Id: <20210624103836.2382472-7-kraxel@redhat.com>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Instead of just returning 0/-1 and letting the caller make up a
meaningless error message, add an Error parameter to allow reporting the
real error and switch to 0/-errno so that different kind of errors can
be distinguished in the caller.
config_len in vhost_user_get_config() is defined by the device, so if
it's larger than VHOST_USER_MAX_CONFIG_SIZE, this is a programming
error. Turn the corresponding check into an assertion.
Signed-off-by: Kevin Wolf <kwolf@redhat.com>
Message-Id: <20210609154658.350308-6-kwolf@redhat.com>
Reviewed-by: Stefano Garzarella <sgarzare@redhat.com>
Reviewed-by: Raphael Norwitz <raphael.norwitz@nutanix.com>
Signed-off-by: Kevin Wolf <kwolf@redhat.com>
In the past, virtio-gpu set NULL as the surface for the secondary
consoles to hide its window. The distinction is now handled in
ui/console and the display backends and virtio-gpu does no longer
have to do that.
Signed-off-by: Akihiko Odaki <akihiko.odaki@gmail.com>
Message-Id: <20210225101316.83940-3-akihiko.odaki@gmail.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
The surfaces created with former qemu_create_message_surface
did not display the content from the guest and always contained
simple messages describing the reason.
A display backend may want to hide the window showing such a
surface. This change renames the function to
qemu_create_placeholder_surface, and adds "placeholder" flag; the
display can check the flag to decide to do anything special like
hiding the window.
Signed-off-by: Akihiko Odaki <akihiko.odaki@gmail.com>
Message-Id: <20210225101316.83940-1-akihiko.odaki@gmail.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Displaying rendered resources requires blocking qemu GPU to avoid extra
framebuffer copies. For an external display, via Spice currently, there
is a callback to block/unblock the rendering in the same thread.
But with the vhost-user-gpu backend, the qemu process doesn't handle
the rendering itself, and the blocking callback isn't effective.
Instead, the backend must be notified when the display code is done.
Fix this by adding a new GraphicHwOps callback to indicate the GL state
is flushed, and we are done manipulating the shared GL resources. Call
it from gtk and spice display.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20210204105232.834642-19-marcandre.lureau@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This check is currently limited. It only is used by vhost-user-gpu (not
by vfio-display), and will print an error repeatedly during run-time.
We are going to dissociate the GL context from the
DisplayChangeListener, and listeners may come and go. The following
patches will address this differently.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20210204105232.834642-10-marcandre.lureau@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
EDID has been enabled by default, but the backend may not implement
it (such as the contrib backend). This results in extra warnings and
potentially other issues in the guest.
The option shouldn't probably have been added to VIRTIO_GPU_BASE, but
it's a bit too late now, report an error and disable EDID when it's
not available.
Fixes: 0a7196625 ("edid: flip the default to enabled")
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20210204105232.834642-2-marcandre.lureau@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Move the VHOST_USER_GPU type checking macro to virtio-gpu.h,
close to the TYPE_VHOST_USER_GPU #define.
This will make future conversion to OBJECT_DECLARE* easier.
Reviewed-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Signed-off-by: Eduardo Habkost <ehabkost@redhat.com>
Tested-By: Roman Bolshakov <r.bolshakov@yadro.com>
Message-Id: <20200825192110.3528606-30-ehabkost@redhat.com>
Signed-off-by: Eduardo Habkost <ehabkost@redhat.com>
The only way object_property_add() can fail is when a property with
the same name already exists. Since our property names are all
hardcoded, failure is a programming error, and the appropriate way to
handle it is passing &error_abort.
Same for its variants, except for object_property_add_child(), which
additionally fails when the child already has a parent. Parentage is
also under program control, so this is a programming error, too.
We have a bit over 500 callers. Almost half of them pass
&error_abort, slightly fewer ignore errors, one test case handles
errors, and the remaining few callers pass them to their own callers.
The previous few commits demonstrated once again that ignoring
programming errors is a bad idea.
Of the few ones that pass on errors, several violate the Error API.
The Error ** argument must be NULL, &error_abort, &error_fatal, or a
pointer to a variable containing NULL. Passing an argument of the
latter kind twice without clearing it in between is wrong: if the
first call sets an error, it no longer points to NULL for the second
call. ich9_pm_add_properties(), sparc32_ledma_realize(),
sparc32_dma_realize(), xilinx_axidma_realize(), xilinx_enet_realize()
are wrong that way.
When the one appropriate choice of argument is &error_abort, letting
users pick the argument is a bad idea.
Drop parameter @errp and assert the preconditions instead.
There's one exception to "duplicate property name is a programming
error": the way object_property_add() implements the magic (and
undocumented) "automatic arrayification". Don't drop @errp there.
Instead, rename object_property_add() to object_property_try_add(),
and add the obvious wrapper object_property_add().
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Eric Blake <eblake@redhat.com>
Reviewed-by: Paolo Bonzini <pbonzini@redhat.com>
Message-Id: <20200505152926.18877-15-armbru@redhat.com>
[Two semantic rebase conflicts resolved]
In my "build everything" tree, changing hw/qdev-properties.h triggers
a recompile of some 2700 out of 6600 objects (not counting tests and
objects that don't depend on qemu/osdep.h).
Many places including hw/qdev-properties.h (directly or via hw/qdev.h)
actually need only hw/qdev-core.h. Include hw/qdev-core.h there
instead.
hw/qdev.h is actually pointless: all it does is include hw/qdev-core.h
and hw/qdev-properties.h, which in turn includes hw/qdev-core.h.
Replace the remaining uses of hw/qdev.h by hw/qdev-properties.h.
While there, delete a few superfluous inclusions of hw/qdev-core.h.
Touching hw/qdev-properties.h now recompiles some 1200 objects.
Cc: Paolo Bonzini <pbonzini@redhat.com>
Cc: "Daniel P. Berrangé" <berrange@redhat.com>
Cc: Eduardo Habkost <ehabkost@redhat.com>
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Eduardo Habkost <ehabkost@redhat.com>
Message-Id: <20190812052359.30071-22-armbru@redhat.com>
Add new virtio-gpu devices with a "vhost-user" property. The
associated vhost-user backend is used to handle the virtio rings and
provide rendering results thanks to the vhost-user-gpu protocol.
Example usage:
-object vhost-user-backend,id=vug,cmd="./vhost-user-gpu"
-device vhost-user-vga,vhost-user=vug
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 20190524130946.31736-10-marcandre.lureau@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>