The address register is overriden when it corresponds to v0 and the fast
path is taken, which leads to a crash. Fix that by using the a0 register
instead.
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
Based on a patch from Arnaud Patard (Rtp) <arnaud.patard@rtp-net.org>
A few words about design choices:
* Two registers, at and t0, are reserved for TCG internal use. They are
useful for bswap and 64-bit ops.
* Most ops supports a constant argument with value 0, which is actually
mapped to the zero register.
* While the at register is available for constant loading, ops only
support a limited range of constants. TCG does a better job doing the
register allocation and constant loading by itself. There are plenty of
registers available anyway.
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>