softmmu_ss.add(pixman) specific_ss.add(when: ['CONFIG_SOFTMMU'], if_true: pixman) # for the include path specific_ss.add(when: ['CONFIG_SOFTMMU'], if_true: opengl) # for the include path softmmu_ss.add(png) softmmu_ss.add(files( 'clipboard.c', 'console.c', 'cursor.c', 'input-keymap.c', 'input-legacy.c', 'input-barrier.c', 'input.c', 'kbd-state.c', 'keymaps.c', 'qemu-pixman.c', 'util.c', )) if dbus_display softmmu_ss.add(files('dbus-module.c')) endif softmmu_ss.add([spice_headers, files('spice-module.c')]) softmmu_ss.add(when: spice_protocol, if_true: files('vdagent.c')) softmmu_ss.add(when: 'CONFIG_LINUX', if_true: files( 'input-linux.c', 'udmabuf.c', )) softmmu_ss.add(when: cocoa, if_true: files('cocoa.m')) vnc_ss = ss.source_set() vnc_ss.add(files( 'vnc.c', 'vnc-enc-zlib.c', 'vnc-enc-hextile.c', 'vnc-enc-tight.c', 'vnc-palette.c', 'vnc-enc-zrle.c', 'vnc-auth-vencrypt.c', 'vnc-ws.c', 'vnc-jobs.c', 'vnc-clipboard.c', )) vnc_ss.add(zlib, jpeg, gnutls) vnc_ss.add(when: sasl, if_true: files('vnc-auth-sasl.c')) softmmu_ss.add_all(when: vnc, if_true: vnc_ss) softmmu_ss.add(when: vnc, if_false: files('vnc-stubs.c')) ui_modules = {} if curses.found() curses_ss = ss.source_set() curses_ss.add(when: [curses, iconv], if_true: [files('curses.c'), pixman]) ui_modules += {'curses' : curses_ss} endif softmmu_ss.add(opengl) if opengl.found() opengl_ss = ss.source_set() opengl_ss.add(gbm) opengl_ss.add(when: [opengl, pixman], if_true: files('shader.c', 'console-gl.c', 'egl-helpers.c', 'egl-context.c')) ui_modules += {'opengl' : opengl_ss} endif if opengl.found() and gbm.found() egl_headless_ss = ss.source_set() egl_headless_ss.add(when: [opengl, gbm, pixman], if_true: files('egl-headless.c')) ui_modules += {'egl-headless' : egl_headless_ss} endif if dbus_display dbus_ss = ss.source_set() dbus_display1 = custom_target('dbus-display gdbus-codegen', output: ['dbus-display1.h', 'dbus-display1.c'], input: files('dbus-display1.xml'), command: [gdbus_codegen, '@INPUT@', '--glib-min-required', '2.64', '--output-directory', meson.current_build_dir(), '--interface-prefix', 'org.qemu.', '--c-namespace', 'QemuDBus', '--generate-c-code', '@BASENAME@']) dbus_ss.add(when: [gio, pixman, opengl], if_true: [files( 'dbus-chardev.c', 'dbus-clipboard.c', 'dbus-console.c', 'dbus-error.c', 'dbus-listener.c', 'dbus.c', ), dbus_display1]) ui_modules += {'dbus' : dbus_ss} endif if gtk.found() softmmu_ss.add(when: 'CONFIG_WIN32', if_true: files('win32-kbd-hook.c')) gtk_ss = ss.source_set() gtk_ss.add(gtk, vte, pixman, files('gtk.c', 'gtk-clipboard.c')) gtk_ss.add(when: x11, if_true: files('x_keymap.c')) gtk_ss.add(when: opengl, if_true: files('gtk-gl-area.c')) gtk_ss.add(when: [x11, opengl], if_true: files('gtk-egl.c')) ui_modules += {'gtk' : gtk_ss} endif if sdl.found() softmmu_ss.add(when: 'CONFIG_WIN32', if_true: files('win32-kbd-hook.c')) sdl_ss = ss.source_set() sdl_ss.add(sdl, sdl_image, pixman, glib, files( 'sdl2-2d.c', 'sdl2-input.c', 'sdl2.c', )) sdl_ss.add(when: opengl, if_true: files('sdl2-gl.c')) sdl_ss.add(when: x11, if_true: files('x_keymap.c')) ui_modules += {'sdl' : sdl_ss} endif if spice.found() spice_core_ss = ss.source_set() spice_core_ss.add(spice, pixman, files( 'spice-core.c', 'spice-input.c', 'spice-display.c' )) ui_modules += {'spice-core' : spice_core_ss} endif if spice.found() and gio.found() spice_ss = ss.source_set() spice_ss.add(spice, gio, pixman, files('spice-app.c')) ui_modules += {'spice-app': spice_ss} endif keymaps = [ ['atset1', 'qcode'], ['linux', 'qcode'], ['qcode', 'atset1'], ['qcode', 'atset2'], ['qcode', 'atset3'], ['qcode', 'linux'], ['qcode', 'qnum'], ['qcode', 'sun'], ['qnum', 'qcode'], ['usb', 'qcode'], ['win32', 'qcode'], ['x11', 'qcode'], ['xorgevdev', 'qcode'], ['xorgkbd', 'qcode'], ['xorgxquartz', 'qcode'], ['xorgxwin', 'qcode'], ['osx', 'qcode'], ] if have_system or xkbcommon.found() foreach e : keymaps output = 'input-keymap-@0@-to-@1@.c.inc'.format(e[0], e[1]) genh += custom_target(output, output: output, capture: true, input: files('keycodemapdb/data/keymaps.csv'), command: [python, files('keycodemapdb/tools/keymap-gen'), 'code-map', '--lang', 'glib2', '--varname', 'qemu_input_map_@0@_to_@1@'.format(e[0], e[1]), '@INPUT0@', e[0], e[1]]) endforeach endif subdir('shader') if have_system subdir('icons') install_data('qemu.desktop', install_dir: qemu_desktopdir) endif modules += {'ui': ui_modules}