/* * QEMU aio implementation * * Copyright IBM, Corp. 2008 * * Authors: * Anthony Liguori <aliguori@us.ibm.com> * * This work is licensed under the terms of the GNU GPL, version 2. See * the COPYING file in the top-level directory. * */ #include "qemu-common.h" #include "block.h" #include "sys-queue.h" #include "qemu_socket.h" typedef struct AioHandler AioHandler; /* The list of registered AIO handlers */ static LIST_HEAD(, AioHandler) aio_handlers; /* This is a simple lock used to protect the aio_handlers list. Specifically, * it's used to ensure that no callbacks are removed while we're walking and * dispatching callbacks. */ static int walking_handlers; struct AioHandler { int fd; IOHandler *io_read; IOHandler *io_write; AioFlushHandler *io_flush; int deleted; void *opaque; LIST_ENTRY(AioHandler) node; }; static AioHandler *find_aio_handler(int fd) { AioHandler *node; LIST_FOREACH(node, &aio_handlers, node) { if (node->fd == fd) if (!node->deleted) return node; } return NULL; } int qemu_aio_set_fd_handler(int fd, IOHandler *io_read, IOHandler *io_write, AioFlushHandler *io_flush, void *opaque) { AioHandler *node; node = find_aio_handler(fd); /* Are we deleting the fd handler? */ if (!io_read && !io_write) { if (node) { /* If the lock is held, just mark the node as deleted */ if (walking_handlers) node->deleted = 1; else { /* Otherwise, delete it for real. We can't just mark it as * deleted because deleted nodes are only cleaned up after * releasing the walking_handlers lock. */ LIST_REMOVE(node, node); qemu_free(node); } } } else { if (node == NULL) { /* Alloc and insert if it's not already there */ node = qemu_mallocz(sizeof(AioHandler)); node->fd = fd; LIST_INSERT_HEAD(&aio_handlers, node, node); } /* Update handler with latest information */ node->io_read = io_read; node->io_write = io_write; node->io_flush = io_flush; node->opaque = opaque; } qemu_set_fd_handler2(fd, NULL, io_read, io_write, opaque); return 0; } void qemu_aio_flush(void) { AioHandler *node; int ret; do { ret = 0; /* * If there are pending emulated aio start them now so flush * will be able to return 1. */ qemu_aio_wait(); LIST_FOREACH(node, &aio_handlers, node) { ret |= node->io_flush(node->opaque); } } while (qemu_bh_poll() || ret > 0); } void qemu_aio_wait(void) { int ret; if (qemu_bh_poll()) return; do { AioHandler *node; fd_set rdfds, wrfds; int max_fd = -1; walking_handlers = 1; FD_ZERO(&rdfds); FD_ZERO(&wrfds); /* fill fd sets */ LIST_FOREACH(node, &aio_handlers, node) { /* If there aren't pending AIO operations, don't invoke callbacks. * Otherwise, if there are no AIO requests, qemu_aio_wait() would * wait indefinitely. */ if (node->io_flush && node->io_flush(node->opaque) == 0) continue; if (!node->deleted && node->io_read) { FD_SET(node->fd, &rdfds); max_fd = MAX(max_fd, node->fd + 1); } if (!node->deleted && node->io_write) { FD_SET(node->fd, &wrfds); max_fd = MAX(max_fd, node->fd + 1); } } walking_handlers = 0; /* No AIO operations? Get us out of here */ if (max_fd == -1) break; /* wait until next event */ ret = select(max_fd, &rdfds, &wrfds, NULL, NULL); if (ret == -1 && errno == EINTR) continue; /* if we have any readable fds, dispatch event */ if (ret > 0) { walking_handlers = 1; /* we have to walk very carefully in case * qemu_aio_set_fd_handler is called while we're walking */ node = LIST_FIRST(&aio_handlers); while (node) { AioHandler *tmp; if (!node->deleted && FD_ISSET(node->fd, &rdfds) && node->io_read) { node->io_read(node->opaque); } if (!node->deleted && FD_ISSET(node->fd, &wrfds) && node->io_write) { node->io_write(node->opaque); } tmp = node; node = LIST_NEXT(node, node); if (tmp->deleted) { LIST_REMOVE(tmp, node); qemu_free(tmp); } } walking_handlers = 0; } } while (ret == 0); }