/* * QEMU TCG Multi Threaded vCPUs implementation * * Copyright (c) 2003-2008 Fabrice Bellard * Copyright (c) 2014 Red Hat Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "qemu/osdep.h" #include "qemu-common.h" #include "sysemu/tcg.h" #include "sysemu/replay.h" #include "qemu/main-loop.h" #include "qemu/guest-random.h" #include "exec/exec-all.h" #include "hw/boards.h" #include "tcg-accel-ops.h" #include "tcg-accel-ops-mttcg.h" /* * In the multi-threaded case each vCPU has its own thread. The TLS * variable current_cpu can be used deep in the code to find the * current CPUState for a given thread. */ static void *mttcg_cpu_thread_fn(void *arg) { CPUState *cpu = arg; assert(tcg_enabled()); g_assert(!icount_enabled()); rcu_register_thread(); tcg_register_thread(); qemu_mutex_lock_iothread(); qemu_thread_get_self(cpu->thread); cpu->thread_id = qemu_get_thread_id(); cpu->can_do_io = 1; current_cpu = cpu; cpu_thread_signal_created(cpu); qemu_guest_random_seed_thread_part2(cpu->random_seed); /* process any pending work */ cpu->exit_request = 1; do { if (cpu_can_run(cpu)) { int r; qemu_mutex_unlock_iothread(); r = tcg_cpus_exec(cpu); qemu_mutex_lock_iothread(); switch (r) { case EXCP_DEBUG: cpu_handle_guest_debug(cpu); break; case EXCP_HALTED: /* * during start-up the vCPU is reset and the thread is * kicked several times. If we don't ensure we go back * to sleep in the halted state we won't cleanly * start-up when the vCPU is enabled. * * cpu->halted should ensure we sleep in wait_io_event */ g_assert(cpu->halted); break; case EXCP_ATOMIC: qemu_mutex_unlock_iothread(); cpu_exec_step_atomic(cpu); qemu_mutex_lock_iothread(); default: /* Ignore everything else? */ break; } } qatomic_mb_set(&cpu->exit_request, 0); qemu_wait_io_event(cpu); } while (!cpu->unplug || cpu_can_run(cpu)); tcg_cpus_destroy(cpu); qemu_mutex_unlock_iothread(); rcu_unregister_thread(); return NULL; } void mttcg_kick_vcpu_thread(CPUState *cpu) { cpu_exit(cpu); } void mttcg_start_vcpu_thread(CPUState *cpu) { char thread_name[VCPU_THREAD_NAME_SIZE]; g_assert(tcg_enabled()); parallel_cpus = (current_machine->smp.max_cpus > 1); cpu->thread = g_malloc0(sizeof(QemuThread)); cpu->halt_cond = g_malloc0(sizeof(QemuCond)); qemu_cond_init(cpu->halt_cond); /* create a thread per vCPU with TCG (MTTCG) */ snprintf(thread_name, VCPU_THREAD_NAME_SIZE, "CPU %d/TCG", cpu->cpu_index); qemu_thread_create(cpu->thread, thread_name, mttcg_cpu_thread_fn, cpu, QEMU_THREAD_JOINABLE); #ifdef _WIN32 cpu->hThread = qemu_thread_get_handle(cpu->thread); #endif }