qemu-e2k/include/ui
Gerd Hoffmann 0eb50c2737 egl-helpers: add egl_texture_blit and egl_texture_blend
egl_texture_blit() blits a texture, simliar to egl_fb_blit() but by
rendering the texture to the screen instead of using a framebuffer blit.

egl_texture_blend() renders a texture with alpha blending, will be used
to render the cursor to the screen.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20171010135453.6704-6-kraxel@redhat.com
2017-10-17 10:25:42 +02:00
..
console.h opengl: move shader init from console-gl.c to shader.c 2017-10-17 10:25:42 +02:00
egl-context.h
egl-helpers.h egl-helpers: add egl_texture_blit and egl_texture_blend 2017-10-17 10:25:42 +02:00
gtk.h opengl: move shader init from console-gl.c to shader.c 2017-10-17 10:25:42 +02:00
input.h ui: move qemu_input_linux_to_qcode() 2017-07-27 14:23:09 +02:00
pixel_ops.h
qemu-pixman.h Use scripts/clean-includes to drop redundant qemu/typedefs.h 2016-03-22 22:20:16 +01:00
qemu-spice.h char: rename CharDriverState Chardev 2017-01-27 18:07:59 +01:00
sdl2.h opengl: move shader init from console-gl.c to shader.c 2017-10-17 10:25:42 +02:00
shader.h opengl: add flipping vertex shader 2017-10-17 10:25:42 +02:00
spice-display.h opengl: move shader init from console-gl.c to shader.c 2017-10-17 10:25:42 +02:00