10d5e750dc
Pulseaudio normally assumes that when the server wants it, the client can generate the audio samples and send it right away. Unfortunately this is not the case with QEMU -- it's up to the emulated system when does it generate the samples. Buffering the samples and sending them from a background thread is just a workaround, that doesn't work too well. Instead enable pa's compatibility support and let pa worry about the details. Signed-off-by: Kővágó, Zoltán <DirtY.iCE.hu@gmail.com> Message-id: aa4e3613122ccbaa62b1feb4e427260731f7477c.1566168923.git.DirtY.iCE.hu@gmail.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> |
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alsaaudio.c | ||
audio_int.h | ||
audio_legacy.c | ||
audio_pt_int.c | ||
audio_pt_int.h | ||
audio_template.h | ||
audio_win_int.c | ||
audio_win_int.h | ||
audio.c | ||
audio.h | ||
coreaudio.c | ||
dsound_template.h | ||
dsoundaudio.c | ||
Makefile.objs | ||
mixeng_template.h | ||
mixeng.c | ||
mixeng.h | ||
noaudio.c | ||
ossaudio.c | ||
paaudio.c | ||
rate_template.h | ||
sdlaudio.c | ||
spiceaudio.c | ||
trace-events | ||
wavaudio.c | ||
wavcapture.c |