qemu-e2k/include/ui
Marc-André Lureau d1a0945f84 console: use DIV_ROUND_UP
I used the clang-tidy qemu-round check to generate the fix:
https://github.com/elmarco/clang-tools-extra

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Reviewed-by: Richard Henderson <rth@twiddle.net>
2017-08-31 12:29:07 +02:00
..
console.h console: use DIV_ROUND_UP 2017-08-31 12:29:07 +02:00
egl-context.h opengl: add egl-context.[ch] helpers 2015-10-08 10:34:53 +02:00
egl-helpers.h egl-helpers: add helpers to handle opengl framebuffers 2017-06-21 14:23:16 +02:00
gtk.h gtk: use framebuffer helper functions. 2017-06-21 14:23:16 +02:00
input.h ui: move qemu_input_linux_to_qcode() 2017-07-27 14:23:09 +02:00
pixel_ops.h ui: move files to ui/ and include/ui/ 2012-12-19 08:31:30 +01:00
qemu-pixman.h Use scripts/clean-includes to drop redundant qemu/typedefs.h 2016-03-22 22:20:16 +01:00
qemu-spice.h char: rename CharDriverState Chardev 2017-01-27 18:07:59 +01:00
sdl2.h sdl2: use framebuffer helper functions. 2017-06-21 14:23:16 +02:00
shader.h shaders: initialize vertexes once 2015-10-08 10:31:35 +02:00
spice-display.h spice: don't enter opengl mode in case another UI provides opengl support 2017-06-14 09:52:35 +02:00