The current VFP code has two different idioms for
loading and storing from the VFP register file:
1 using the gen_mov_F0_vreg() and similar functions,
which load and store to a fixed set of TCG globals
cpu_F0s, CPU_F0d, etc
2 by direct calls to tcg_gen_ld_f64() and friends
We want to phase out idiom 1 (because the use of the
fixed globals is a relic of a much older version of TCG),
but idiom 2 is quite longwinded:
tcg_gen_ld_f64(tmp, cpu_env, vfp_reg_offset(true, reg))
requires us to specify the 64-bitness twice, once in
the function name and once by passing 'true' to
vfp_reg_offset(). There's no guard against accidentally
passing the wrong flag.
Instead, let's move to a convention of accessing 64-bit
registers via the existing neon_load_reg64() and
neon_store_reg64(), and provide new neon_load_reg32()
and neon_store_reg32() for the 32-bit equivalents.
Implement the new functions and use them in the code in
translate-vfp.inc.c. We will convert the rest of the VFP
code as we do the decodetree conversion in subsequent
commits.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>