qemu-e2k/audio
Markus Armbruster 54d31236b9 sysemu: Split sysemu/runstate.h off sysemu/sysemu.h
sysemu/sysemu.h is a rather unfocused dumping ground for stuff related
to the system-emulator.  Evidence:

* It's included widely: in my "build everything" tree, changing
  sysemu/sysemu.h still triggers a recompile of some 1100 out of 6600
  objects (not counting tests and objects that don't depend on
  qemu/osdep.h, down from 5400 due to the previous two commits).

* It pulls in more than a dozen additional headers.

Split stuff related to run state management into its own header
sysemu/runstate.h.

Touching sysemu/sysemu.h now recompiles some 850 objects.  qemu/uuid.h
also drops from 1100 to 850, and qapi/qapi-types-run-state.h from 4400
to 4200.  Touching new sysemu/runstate.h recompiles some 500 objects.

Since I'm touching MAINTAINERS to add sysemu/runstate.h anyway, also
add qemu/main-loop.h.

Suggested-by: Paolo Bonzini <pbonzini@redhat.com>
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Message-Id: <20190812052359.30071-30-armbru@redhat.com>
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
[Unbreak OS-X build]
2019-08-16 13:37:36 +02:00
..
alsaaudio.c
audio_int.h
audio_legacy.c
audio_pt_int.c
audio_pt_int.h
audio_template.h
audio_win_int.c
audio_win_int.h
audio.c sysemu: Split sysemu/runstate.h off sysemu/sysemu.h 2019-08-16 13:37:36 +02:00
audio.h
coreaudio.c
dsound_template.h
dsoundaudio.c
Makefile.objs
mixeng_template.h
mixeng.c
mixeng.h
noaudio.c
ossaudio.c
paaudio.c
rate_template.h
sdlaudio.c
spiceaudio.c
trace-events
wavaudio.c
wavcapture.c